Showing Posts For Jotunhammer.7029:

Storyline telling...

in Guild Wars 2 Discussion

Posted by: Jotunhammer.7029

Jotunhammer.7029

For sure, it would be a massive overhaul of the game, but look at WoW(the game) they come up with stuff(not the word I was thinking) every new expansion it seems, goes from guild halls down to playerhousing(garrison) and they manage to do that kind of oten, come up with “gimmiks”

For sure GW2 does not have a subscription based game, but what it does have is item mall and I am pretty sure Anet is making a killing of those things.

So…. since LW2 was purchasable….how about making other gimmisk the same, such things as companions, interactable persons or things that comes around with you.

and it is not such a great leap to get into more storyline gameplay, but you hit the nail on the head, people that likes GW2 is here because they are not lore buffs or storyline players, they like GW2 as is…. and would not want changes

So I am slowly drifting towards changing again, and regreatting the purchase of HOT because it really did not bring any of those things I value into the game, it brought more gear, more colors, more bling bling, but no soul to the game.

I am suggesting Anet sit down and start thinking of how to add those things because that would make the game greater than it is today

Storyline telling...

in Guild Wars 2 Discussion

Posted by: Jotunhammer.7029

Jotunhammer.7029

Yeah, I understand, but then imagine that GW2 is on top 3 of the most hyped games around, it is on everyones lips and I am sure Anet makes a bunch of money from GW2, imagine how much it would make if it starts to rival games like SWTOR for storyline.

To me, the only thing that would even keep me around is the events, not special events like halloween etc, but the non-player driven events like something is always happening.

If that was not the case, there would be nothing keeping me here, crafting is not all that fun, nor is gathering or going into instances, there is no real wow (not the game, the expression) factor in anything except the events.

and I got to be honest, it is a major turnoff that the storyline is flat, unappealing, it is an afterthought to the game. It feels like they said “Hey lets make a game that runs itself, no need for raids etc, just make event after event after event of stuff happening” and then realised that they got to actually fill the surrounding with stuff and then through “Hey lets make crafting and gathering” and then somewhere on that list far down they came up with the idea of making a storyline. That is sad, because the game has great potential

if storyline was made appealing, immersive(sp?), long, involed, intriguing then this game would rival all other games and the hype would be even stronger.

Storyline telling...

in Guild Wars 2 Discussion

Posted by: Jotunhammer.7029

Jotunhammer.7029

Yeah, I get your point, but it is HOW the storyline is presented, a game the size and hype of GW2 should have better way of telling the story to get those lore people caught up in a grasping storyline.

Yeah, I understand I missed some in the LW1 but since thats gone and not playable, then why is the LW2 and current stuff so tightly combined with that, a person joining the game today would have hard time connecting to the storyline.

and yes, I read the LW1 catchup, and the way that was presented was a boring and unemotional as the storyline so far.

Bring the masterminds of the events and other stuff into it and create something better, with a living vibrant storyline that can be breathtaking AND still keep all the mechanics that makes GW2 the special game it is.

It does not take much, just graphics dpartment rethinking how to present a storyline and get good writers to actually write the storyline and then create it. If you do. If you bring the storyline closer to whats in SWTOR and you bring character choises and character development as in (also swtor) and companions and such to bring emotional attachment, then you got a recepy to pwn every game out there.

Lore-wise, what would surprise you the most?

in Lore

Posted by: Jotunhammer.7029

Jotunhammer.7029

what would supririse me most is if there truly is good acting, good cinematics, good storytelling and me caring about it. Or its its just the same go there kill this, rince and repeat.

I would love to see the dragons all come and and flame the world, burning it to a crisp.

Storyline telling...

in Guild Wars 2 Discussion

Posted by: Jotunhammer.7029

Jotunhammer.7029

First of all, let me say that I played rpg etc since the early stages of MUD on computers. Text based role playing games. So I been around.

I got a issue with the way the story is told in GW2, it is flat to me, lacks dept, lacks the UMPS that would actually care about what you do. They way ste storyline is made it is like an afterthought to the game itself.

Fpr sure, don’t get me wrong, the game idea is amazing, with events not needing raids etc, but can do a kittenton without having to raid, it is amazing. But the storyline….

Look at for example SWTOR, there is a storyline that makes you truly care about what happens, and with the idea of companions that is affected by your choises, and you can have love affairs etc, that puts you into a game in a way to make you care. Not just about look, but about your character.

A game fully utilizing what GW2 has and added the storyline of such games as SWTOR or Final Fantasy (not the online games, the console games) that would kick some serious butt and it would attract people from every corner of the globe.

I have played the initial game and I am going through LW2 and I am actually thinking it is to stupid to go through the storyline because in reality, I do not care about what happens to the characters, they are not “friends” or in any way related to me, I cared more about the initial game and beating the first dragon with Eir and the troops, and then LW2 and its like…ummm…Yawn….

I feel so disconnected with the game that had I not already bought the HOT then I would seriously not condider playing the game at all until there is an attractive vibrant fun storyline.

Thats how I feel about it, lots others may feel different, and its their right, but to be, the storyline felt dry and disconnected from the main character.

swaggering and jerking walk

in Account & Technical Support

Posted by: Jotunhammer.7029

Jotunhammer.7029

I been trying the game again after a break, and I notice that the characters are king of jerking forward, it looks like they are almost lagging and the second step they take seems to be a bit to long so they bounce foward, this cause the screen to be jerking forward as they walk and I was wondering if there is any solution for this?

it is not significant the larger the character is.