Exactly. We want new players in the game. There will always be DDOS attacks until the internet is perfectly protected and I don’t think that will ever happen.
Hmm to bombard the login server they need accounts and 1000s/ 10,000 + do you really think they would do this with paid accounts lol … hence there where no DDOS issue prior to free trail accounts.
- I did say untill the issue has had a proper work around ie with firewalls
Yes you may loose a few new players, isnt that worth being able to play with out lag and dc, also do you not think they loose more from the cash shop not being used in the mean time?
Just because a certain pattern seems to exist doesn’t mean you can point fingers at it. If you do a trace route in command prompt you can see where the issues are. If you’re not technically proficient, stop pointing fingers at Free To Play accounts as if you’re better than technicians.
The main issue is that attacks can be directed at anything/anyone/any server that the data packets travel (from your PC to the server). It’s not a direct teleport. Data packets need to travel along “hops” across many IP addresses. If ANY of those IP addresses along the way gets attacked, your connection to GW2’s server ceases. And the particular IP address that gets attacked may not necessarily be solely used by GW2. In other words, other games may also utilize that particular IP address to transmit its data packets.
Do not necessarily point fingers at GW2’s Free To Play accounts. It could be another game’s Free To Play accounts for all you know. And like other folks have mentioned, you do not necessarily need legit accounts to bombard the servers. Remember, it’s not just the final destination (GW2’s server) that matters. Everything along the pathway matters too.
Also, learn how to spell. It’s “lose (meaning reduction)” not “loose (meaning the opposite of tight)” and it’s “trial (meaning to try)” not “trail (meaning something like a path)”.
peace out
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