Showing Posts For Jozo.2630:
A high population of a map when there is no world boss active is kinda OK since people will be spread out. (Although all maps are overpopulated in my opinion) But during world bosses everyone is concentrated on one spot which causes the events to be ridiculously boring.
How about temporarily lowering the population limit on maps that are created within 15 minutes of a world boss spawning? That way you could keep the high population of maps for exploring but still get an acceptable number at the bosses. Once the boss is dead the limit can be increased again. Might not be a good idea for Tequatl and three headed wurm since they actually require a lot of people, but every other boss would be a lot more fun with less than half of the current number.
Personally I absolutely hate megaservers and the fixed timers on events. For me it has gone from a beautiful, dynamic, fun, challenging and epic game to a strictly scheduled slide show of green text and particle effects. GW and GW2 has managed to keep me captivated since release but I am rapidly loosing interest. The only thing that is still keeping me here at the moment is the community in my guild and the occasional WvW raid but that is unfortunately not enough to keep me interested for much longer.
There are just too many random people around everywhere. I selected a low/medium population server after the beta weekends just to not have as many people around. It might be nice to see some people in the remote areas but in many cases those areas also feel crowded at the moment. People are competing with each other to tag mobs instead of wishing they could get some help.
Megaservers could have had some potential if everything that was promised was kept but I don’t see how that would ever be possible. Partial solution would be to just reduce the softcap to somewhere around a third of the current number. That might make PvE playable again and make it easier to taxi into the same map as your friends.
If megaservers are here to stay please either use the district option from GW and always have a few empty maps that noone is sorted into automatically or give servers dedicated copies of every map that you can switch to whenever you want to get away from overflows.
That would nicely solve every problem with guild missions, Tequatl, wurm and any such event in the future that require any type of organization at all. Server specific maps would probably mean that those maps would be even emptier than before but personally I would rather be alone on a map than in the current zerg.
And even if you somehow manage to tweak megaservers to work, make them specific to server language (Not client language). Guess it might be ok with mixed languages in the middle of the night, if the number of people is really low, but not during the day. It is really annoying when half of the people on a map has no idea what is going on just because they have the language filter enabled.