This is actually a real problem with a lot of branching issues. its the first dungeon and honestly they are all around the same difficulty. so AC explore is a good indication of what the rest of the dungeons will be in difficulty. Now the branching problem is just coming in you get kicked from groups all the time JUST because youre not level 80 which should NEVER be the case. a good fix may be the ability to look at someones gear and make a decent judgement about the person which u cant do or even look at their build. Now i can go in at level 35 on my Minion master necromancer build. have around 8,000 HP and around 1,200 armor and good damage ( which is very good scaled down to 35) and always be the last to die while still pumping out good damage.
Ive been playing MMOs since everquest ( a long time) even done 200 man raids. But im kicked simply because im playing the game at a point that i should be and judged simply by other players mistakes? its a MMO for christ sake. Thousands upon thousands of people play it and you cant blame 50% of the players because of the other 50%. achievement pts do work but like i said. years upon years of MMO experience. achievement pts arnt going to show that.
People just dont understand you are scaled down. All you are missing are some major traits which do not make or break the class. ive done AC explore about 15 times a week since the game came out. I can tell you almost anything about it. But im kicked from the group for someone who crafted their way to level 80 or did really really easy pve content? Even something to show how many times youve done a dungeon ect would be a boon at this point so you can actually tell hey this guy has done it 1,000 times and hes level 35. This guy is level 80 but only done it 6 times. I wonder who will do better?
Ive been in groups with 80s and always last to die and “i” actually have to carry them not the other way around. keep in mind almost EVERYONE stacks nothing but prec/cond/power stats and while that is fun to blow the crap out of mobs it is NOT the answer to smooth dungeon runs. Having something like thoughness/power/vit will still allow you to do damage and take hits and were talking taking 3-5 hits as prec/cond/power vs 15-30 toughness/power/XXX. This allows you to do things like stand directly ontop of kohler while he wails on you and you rez people he killed without even dieing maybe not even get to 50% doing this.
Quite frankly im ashamed in players doing this. imagine being fired from burger king (a job) simply because you arnt 30+ years old. its one of the first steps in the work force but NOPE! gotta be 30+ to work. That idea is idiotic as such is the idea of kicking playes from the starting dungeon because they are level 35+ ( the actual level of the dungeon) and not 80.
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