Showing Posts For Jurio.9175:

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: Jurio.9175

Jurio.9175

I agree with “Caedmon” the energy sigil is one of the most important sigils in pvp…
To make a sigil completly useless (which exists since people play pvp) will make the pvp very hard for some players who has played with this sigil for the last 2-3 years….
I rly dont understand this change…. and i promise a lot of ppl will just be dead all the time if they cant go for something bunker or a life saving dodge roll….
And then they will leave the pvp or the whole game cos the wvw makes also no fun atm but this is another story….
And about the amulet changes, not one of these new amulets has high dmg or provides sustain like the amu´s that they will remove…
I think this could end in a full zerker meta cos you cant bunker a high dps build and you also cant kill it (if you fight against a decent player) cos you have not enough dmg to make a hard counter and you have also not enough sustain to bunker a point till help arrives with these new amu´s…
I rly dont know and maybe im wrong but i think this new amu´s will be useless for the most classes and the only thing that changes is that ppl have to play full dmg and cant decide anymore what they want to play….
Dont understand me wrong im no friend of this new bunker meta but i think to remove the tanky amulets is the wrong way cos before the expansion comes out it was more or less fine in my opinion and i think tanky pvp amulets are there since release and we need them to make balanced teams and there was never a problem with them before the launch of the expansion…
They should work on the main problem and that is not tanky amulets in pvp its more the specializations and that some classes can bunker 2-3 ppl even with marauder or zerker amu….
Its just that scrapper,druid and revenant are still too strong cos the scrapper has too much heal even without any healing power, the druid also and the revenant is like necro,thief and guard in one class, heavy AoE condi pressure, fast ports (without a real cooldown), boon remove and cleanse for allies,
a lot of evades, blocks and stuns, he can do quickness stomp/rezz and can slow you when downed, then he can buff every boon to himself and to his allies…
i think i will stop here cos it will become to an endless post if i start with the other classes :P

And sry for my bad english i hope you can understand the most of that what i have written and pls let it go through your head…maybe im wrong with the amulets and it works in someway but i still think that will not solve the problem it will just offer other problems…

Greetz Sïllâs