Showing Posts For Jwalker.3519:
It’s funny how the term “casual” is used in almost a derogatory sense these days.
Blame the people who are horrible at games using the excuse that they are just “casual”.
You can play games casually and not be godawful at them.
Absolutely not, it has gone past that point of definition. The term casual is now what the “hard-core” community unfortunately view it, because it is they who whine and complain the most about every single aspect of the game, expecting to be fully taken care of, and if they aren’t, it is because Arena Net is to focused on making the game “casual” for all. This not only applies here, but to almost every MMO.
Its the same the other way around as well…to a degree. While your statement that you can be casual and not awful at the game is completely true…those who are awful, are usually casual players. Now I have no problem with this, some people have to busy of a life to get supposedly “good” at Guild Wars 2 so while they are inherently awful, they try to get in as much play time as possible. Then there are those types of people that are actually inherently bad with the game, with really no excuses, but they keep playing because its fun. Once again, I got no issue with any of this. What I do have an issue with however is when the so called, “casual” crowd start expecting Arena Net to appeal to their every whim…much like how the so called “hard core” crowd do it.
See the issue? If I had to choose who was worse in terms of having demands for certain companies to make the game more fun for them, it would be the “hard core” community. But just appealing to just one of these crowds is a mistake…a mistake I believe that Arena Net bypassed with GW2, there is material and content here for every type of player, but as said before…the “hard core” community who has been trained to think a certain way have no idea that the content is even there for them….when in actuality they basically just played right on through it..from level 1-80. Thats why the leveling experience is a tad slow…the game wasn’t made to be rushed through.
Now I don’t mean to hi-jack this topic with another but I really would love to beg the question…Why does the term “casual” and “hard core” exist at all? I really don’t understand why we all can’t just be gamers. Everything these days has to be split up into groups…and crap like that only serves to split up the community in general.
I’m not even sure what you are saying…“don’t listen to anyone besides me because my view is perfectly thought out and pleases everyone”.
The only reason it is split into groups is because people want to use their own labels to try to make their viewpoint come across as the majority.
If they call themselves “casual”, it inherently means that 90% of people also want dungeons to be kitten easy and be given full dungeon gear for killing a trash mob. Acting like you are part of a group makes it sound like your opinion has a whole lot more weight than it actually does.
It’s fine that you do not understand what I am saying. My point is made. I said my peace, and while I disagree with alot of what you are saying, I’d rather just agree to disagree to stop any chance of turning this into a long discussion.
Like the above poster Guru said, it is a social purpose, and akittenbrilliant one at that. Because of how the game is made to be community focused, the focus here is to help the community and not try to tick anyone off just because they got to something first (like camping a rare spawn, or resource nodes). Reviving people gives experience so it gives incentive for people to do it, it sort of trains people to actually help others…which imo is absolutely brilliant. More games need to do more of this.
Have you tried doing the other races areas? I will usually do about 2 each in my lvl field so I am fully prepared for the next area.
It’s funny how the term “casual” is used in almost a derogatory sense these days.
Blame the people who are horrible at games using the excuse that they are just “casual”.
You can play games casually and not be godawful at them.
Absolutely not, it has gone past that point of definition. The term casual is now what the “hard-core” community unfortunately view it, because it is they who whine and complain the most about every single aspect of the game, expecting to be fully taken care of, and if they aren’t, it is because Arena Net is to focused on making the game “casual” for all. This not only applies here, but to almost every MMO.
Its the same the other way around as well…to a degree. While your statement that you can be casual and not awful at the game is completely true…those who are awful, are usually casual players. Now I have no problem with this, some people have to busy of a life to get supposedly “good” at Guild Wars 2 so while they are inherently awful, they try to get in as much play time as possible. Then there are those types of people that are actually inherently bad with the game, with really no excuses, but they keep playing because its fun. Once again, I got no issue with any of this. What I do have an issue with however is when the so called, “casual” crowd start expecting Arena Net to appeal to their every whim…much like how the so called “hard core” crowd do it.
See the issue? If I had to choose who was worse in terms of having demands for certain companies to make the game more fun for them, it would be the “hard core” community. But just appealing to just one of these crowds is a mistake…a mistake I believe that Arena Net bypassed with GW2, there is material and content here for every type of player, but as said before…the “hard core” community who has been trained to think a certain way have no idea that the content is even there for them….when in actuality they basically just played right on through it..from level 1-80. Thats why the leveling experience is a tad slow…the game wasn’t made to be rushed through.
Now I don’t mean to hi-jack this topic with another but I really would love to beg the question…Why does the term “casual” and “hard core” exist at all? I really don’t understand why we all can’t just be gamers. Everything these days has to be split up into groups…and crap like that only serves to split up the community in general.
Necros got some issues…big ones. But it is the only class I have played so far so really can’t say what is worse.
It’s funny how the term “casual” is used in almost a derogatory sense these days.
In many players eyes in the MMO community, (and I know the MMO community, I have been apart of it for a very long time) being a “casual” can mean different things, but it all comes down to people who don’t play as much as the so called Elite “hard-core” gamers and don’t quite have a detailed understanding the games mechanics. Most of the time on forums like these you see so much whining and complaining from the so called “hard-core” community always blaming the “casuals” for how the developers are trying to appeal more to them, yet here in GW2 they got no idea that it is their old and tired ways of thinking that the MMO genre has trained them to think that is ultimately hurting the very reason why GW2 was so appealing in the first place. It is a change of pace, it is different….a step in the right direction of the MMO genre. They don’t know how to cope with the fact that the end game content is the entire game so they just stick to complaining on how the game will fail because it was tailored for the “casual” crowd…when really it was tailored for everyone…the elitists just don’t know how to deal with that fact.
Guild Wars 2 is by no means perfect, and it is by no means the MMO revolution many were expecting, but it is a large step in the right direction. In my point of view, the biggest and best feature of this game is that it is community focused. The game rewards you for helping out the community, whether it be in events, or just simply reviving people. It makes the community far more desirable than say WoW’s community.
If it needs anything, its not that it needs more End-Game content…it just needs more content in general. More dungeons, world bosses, etc. But first instead of just adding more, I would prefer ArenaNet to just focus on fixing balance issues with the dungeons and some of the classes, and maybe a few things in WvW. After all the major launch issues are addressed, then I would like to see some more stuff. But I think that it should be to everyone’s benefit that they completely get rid of the thought this game has an “end game” at all, cause in truth, this entire game is the end game…so therefore…its just…the game.
Enjoy it, Embrace it, and if you don’t like it..there are other choices for you. Anyways, that is just my 2 cents in all of this.
This is an extremely good resource for you to check out.
https://forum-en.gw2archive.eu/forum/game/players/OMG-If-you-only-knew-this-tips-for-new-players
I have a NecroMancer at 33 for my first character…and while I do admit there are a few things I really don’t like, such as how non useful minions are (except for Bone Minions), I like how I can pull out some good AOE damage with Wells and Marks. My surviveability as a Necro has been pretty good so I think i am still going to get it to 80, no matter how tiresome it can become. But really…I do hope they fix the minions…that was the prime reason why I chose Necromancers in the first place.