Showing Posts For Kaalrhys.2735:

Disconnections

in Suggestions

Posted by: Kaalrhys.2735

Kaalrhys.2735

This whole disconnection thing sucks, instant logging? Instantly removed from PVP? I think I would rather get locked in game and die, than reboot everything all the time?

Incorrect information, delete thread

in PvP

Posted by: Kaalrhys.2735

Kaalrhys.2735

First, no thief or warrior has ever killed you before you had time to react. Maybe they DOWNED you in 2 seconds since you have a slow internet connection or slow reflexes, but they didn’t kill you. My question is, where was your backup? Why didn’t your buddy stun and kill the glass cannon while he was stomping you? Why didn’t your teammate destroy the glass cannon after he burned his 45 second burst cooldowns? Oh, that’s right, because you thought it was a good idea to run around the map by yourself like a one man army with no defensive spec and obviously lacking in sufficient PvP skills.

Problem is I should be able to 1v1 a Thief without help, I shouldnt need someone elses CC just my own because then the team goes on this thief who will evade and dump all the pressure when he runs away. Meanwhile the enemy team is controlling you for not going on them. You ignore the fact that the Thief is not only insane pressure but very hard to catch.

GW2 PvP is about TEAMWORK! That means playing with other people. Glass cannons, especially thieves, warriors, and to a lesser extent a few other professions, are good at ONE thing. They down one person every 45-60 seconds that isn’t paying attention or has “average” reflexes before they can defend themselves. Once they blow their combo, that’s it until it’s ready again. If you had a friend with you, that thief that just backstabbed you for 11K wouldn’t have stood a chance of winning because his measly 14K HP would have been gone before he got off the stomp. You deserved to get your face melted for running off by yourself.

So the Thief is good at one thing? No he’s very good at damage, the ability to survive and disable team members due to his insane pressure aka control.

Game balance is NOT everyone being the same and being able to do everything equally well. You should not be able to play as a roamer, bunker, single target dps, AoE dps, and support with a single profession. Balance is one profession being good at one thing and another being good at something different, but when on a team everyone is able to contribute equally.

This is where you actually admit the Thief is overpowering to the rest, the Thief is all those things due to pressure and threat dumpage.

Thieves are really good at taking out one person really fast. Put them in a 5 on 5 with AoE and lots of conditions flying around, and they quickly become less useful than a mesmer, necro, guardian, or even an elementalist. One on one, sure I’ll concede that a glass cannon thief or 100 blades warrior is stronger than most other professions. But s/tPvP are not designed around 1v1. Matches are designed around capturing and holding points, and most importantly teamwork. You getting rocked on your dps or “balanced” traited engineer while you ran around the map by yourself in quick join is not indicative of any kind of game imbalance. (Not to mention the fact that you failed to blind the thief and easily counter him)

This is simply not true you are still in denial that the thief is a master of the holy trinity (Damage, Control, Support). Necro, Guardian and Ele do not do this kind of damage, because they have to spec to do what they need.

Seriously, stop complaining and L2P. Don’t just learn how to play your profession or even how to counter other professions. Learn how to play GW2’s style of PvP. This isn’t World of Warcraft where the only goal is to get your opponent’s HP to 0.

All in all, the Thief disables your time to do damage and hit with stealth, does more damage then you out of nowhere and can survive without specing into it.

New sPvP games..

in PvP

Posted by: Kaalrhys.2735

Kaalrhys.2735

Is anyone else tired of the fact its only conquest; attack and defend bases?

Should I continue my elementalist

in Elementalist

Posted by: Kaalrhys.2735

Kaalrhys.2735

Here’s how you play 20/0/30/0/20, S/D condition Elementalist : Sit in Air form, Ride the lighting(you can use flash attacks while this is happening), knockdown, switch to fire, lay down a field use your burst/blast combos fire to get 6 might, swap to earth use earth knockdown and churning earth(you will have protection to stop damage) if you fear knockdown you can use teleport with it still casting), bringing it up to 12 might stack stack a couple bleeds, go back to air/water to hit high damage with bleeds/fire ticking much higher than before. Repeat this going into water instead of air if need be.

This should give high control mixed with DoTs, burst and team might bonus will be very, very good for you and your team.

Condition Build vs Minion Build vs Power Build

in Necromancer

Posted by: Kaalrhys.2735

Kaalrhys.2735

The spec I really love to play is 20/0/30/20/0 for DPS, Protection/Boon Duration, Vitality/Healing. Using Axe/Focus for vulnerability spikes to aid team, chill/boon remove(really awesome), a good burst and if you spec right more range on focus. I use Dagger/Warhorn also for this reason, Dagger hits fast and with good damage putting pressure and making people blow defensive snares. Life Siphon is a second burst skill to maximize damage with Axe/Focus with some hp regen. Immobilize is a great peel and good to keep enemies in battle, with Warhorn’s daze and speed/cripple you are set for high control, survive and good burst damage. The spec adding protection with wells is very, very good, protection could also why condition builds fail, 33% off your bleeds leaves you ticking as much as they regen but I’m unsure of this. Lich also uses well’s so you are pretty much unstoppable with a team spamming control and high dps the enemy is running for his life after blowing all his cd’s he becomes the wet noodle.. The only problem I find is range, and a cast time on everything, so you need to think fast and act fast.

(edited by Kaalrhys.2735)

The Mother of em`all !!!

in Thief

Posted by: Kaalrhys.2735

Kaalrhys.2735

Problem is PvP is about survival, control & pressure, the thief has such an advantage at this with stealth & evade skills its not even funny, before you can land 2 moves hes done 5, hit higher then you ever could and is gone again. Other professions have to spec into survival, thief’s just get it in the base cooldowns/abilities.

Condition Build vs Minion Build vs Power Build

in Necromancer

Posted by: Kaalrhys.2735

Kaalrhys.2735

Imo Tank>Power>Condition, Condition doesn’t go fast enough and can be avoided via dispells and heals. Power you wont last long enough to do much but waste cooldown’s, Tank is probably the best so that you do damage and soak up enemy cooldown’s, damage, and provide time for you and allies to get down the biggest threat. A dead man does no damage, the most important part in battle is to survive, if your enemy cannot hurt you he is wasting his spells trying. This is why Thieves are naturally overpowering, skills provided to negative all threat with a high power build will spark a very high amount of pressure.