Showing Posts For Kaelon.3157:
Spiteful spirit is the epitomy of confusion, but it was pretty powerful in GW1 which is why they probably went away with it.
The bottom line is we deal with death and corruption which would be diseases and not bleeds. But implementing such a thing after a fact would be no easy task.
I know they are looking at doing somethign in regards to the stack limitations affecting dps of particular classes and builds and I hope they give us some information on their plans in this area soon.
I am glad to see that things are being worked on but in the meantime WvW just seems utterly pointless.
1) Daily free transfers should have been made weekly a while ago.
2) After transferring you have a debuff not allowing you to be priveledge to any WvW rewards until the next matchup, this would stop the band wagons in their tracks.
3) Ques will balance as players leave overpopulated servers for lesser ones so they can not have a que to deal with, hence the first 2 suggestions need implemented first.
4) Support roles do indeed need to be counted for rewards in all aspects of the game period!
5) Repairs upon deaths from players defeat a big purpose of pvp when you are supposed to be having fun and taking risks. This system promotes staying in a zerg for maximum protection and rewards. If it also requires reducing or even removing gold rewards from wvw events, so be it.
If any major change were to be made for necros I would think it would be in the type of corruptions we do. Make them into diseases and not bleeds since dealing with death makes much more sense than bleeding someone out like a sword or arrow wound.