Showing Posts For Kaelon.3157:

The Lost Shores: phase 1, update

in The Lost Shores

Posted by: Kaelon.3157

Kaelon.3157

Hi everyone,

We have now identified and applied fixes for the reported bugs related to the Lost Shores phase 1. This includes events for the NPCs Canach and Fahd al’Eshadhi, but not for Noll who is still bugged. We’ve also fixed the bugs of Miyani sending multiple emails, Blingg’s voice over being spammed, the Largos dynamic events and a few other bugs.

We’ve identified the fix for Noll’s event but this fix will require additional time to implement. Because of this we’re going to leave the Phase 1 dynamic events (investigation of the Karka attacks) open even after Phase 2 starts (Saturday November 17 at 12pm Pacific Time), which will allow us to push a fix for Noll’s dynamic event later so that players can complete phase 1 of The Lost Shores event.

This change in the organization of the event means that:

  • To complete Phase 1, you have to complete the dynamic event chain leading to Noll before Saturday November 17 at 12pm Pacific Time; you will be able to complete the dynamic events after Noll once we’ve pushed the fix; you can refer to the "wiki article about Phase ":http://wiki.guildwars2.com/wiki/The_Lost_Shores/Phase_1>; for more information;
  • Some NPCs (primarily Canach and Inspector Ellen Kiel) will be duplicated for phases 2 and 3, and may appear simultaneously in Lion’s Arch and in Southsun Cove.

We’re very sorry about this and hope that you can continue to experience The Lost Shores and help us retake Lion’s Arch and repel the Karkas!

You have to be absolutely kidding…

First you can’t see the phase changes unless you are logged on and in a certain single area which becomes an ultimate lagfest when it should just be instanced so the players could see it whenever they get to log in that day.

Second, 2 quest chains both of which became bugged after 1 iteration then you wait so long to patch them that most people went to bed and then by time we wake up they are bugged again… only to be told that hey unless you get these done you can’t get credit and move forward in phase 2.

People work, people sleep, and cant’ always be on for the 1 time the event wants to work so we can meet your ridiculous timeline which is excluding good portions of your player base. The one time event was a big issue with the holloween event and instead of learning your lesson from all the negative feedback you make it even worse this time around.

Your post here makes it real easy for me not to play the rest of the weekend as I will be shut out from continueing the phased content as the only playtime I had available was met with bugs. Thanks so freaking much!

I feel like we are missing something here.

in Necromancer

Posted by: Kaelon.3157

Kaelon.3157

Spiteful spirit is the epitomy of confusion, but it was pretty powerful in GW1 which is why they probably went away with it.

The bottom line is we deal with death and corruption which would be diseases and not bleeds. But implementing such a thing after a fact would be no easy task.

I know they are looking at doing somethign in regards to the stack limitations affecting dps of particular classes and builds and I hope they give us some information on their plans in this area soon.

Small update

in WvW

Posted by: Kaelon.3157

Kaelon.3157

I am glad to see that things are being worked on but in the meantime WvW just seems utterly pointless.

1) Daily free transfers should have been made weekly a while ago.
2) After transferring you have a debuff not allowing you to be priveledge to any WvW rewards until the next matchup, this would stop the band wagons in their tracks.
3) Ques will balance as players leave overpopulated servers for lesser ones so they can not have a que to deal with, hence the first 2 suggestions need implemented first.
4) Support roles do indeed need to be counted for rewards in all aspects of the game period!
5) Repairs upon deaths from players defeat a big purpose of pvp when you are supposed to be having fun and taking risks. This system promotes staying in a zerg for maximum protection and rewards. If it also requires reducing or even removing gold rewards from wvw events, so be it.

Pistol necro

in Necromancer

Posted by: Kaelon.3157

Kaelon.3157

If any major change were to be made for necros I would think it would be in the type of corruptions we do. Make them into diseases and not bleeds since dealing with death makes much more sense than bleeding someone out like a sword or arrow wound.