Showing Posts For Kai Ich.9174:
So basically as little as 4 hours to as many as * 12 hours a day I will run this circuit. * Sometimes, I will start after dinner and run until about 12 or 1am server time. Just depends on my day and mood.
Do you take some narcotics to not die from boredom and monotony? also, why? why would you do this in the first place?
Let’s be serious here people, SPVP in guilds war 2 is just a stinker, it might stink less if they ever add proper mmr/leaderboards, soloq, spectators, custom servers etc, but it will still stink plenty. The reason for it is that there is so much things wrong with spvp besides the things mentioned above that short of a complete rework or a major update of some of games core features like combat, nothing really can’t be done.
You can put your pink glasses and go "spvp will be better then jesus once they add the kitten that was supposed to be there on release’’ but let’s get real, it won’t.
For instance, Thief might seem a DPS class in PvE, but DPS is probably the least important thing a Thief does in group PvE; dropping a smoke screen to cover your team, shadow refuge to stealthrez, Gas+Bomb for AoE weakness on multi-mob encounters, Daggerstorm in front of a boss to protect team from projectiles, Signet of Agility to removed conditions and recover endurance to your whole team, Headshot to rupt, refuge to heal and give lifesteal to team, and all steal-obtained skills are much more important than just “ololol DPS olol”.
As you can see it gets much deeper once you l2p, it’s not all immediately clear; it’s a lot different to have a Thief in my team that knows all of the above, and a team who’s spamming things off cooldown.
The first Thief would be turning tides, the second would be carried over.
And this is just on the skill department, then you have all the gear/sigil/rune/trait game to play.
I didn’t really played theif, but from what you have wrote it just further solidifies my opinion of the lack of depth. I mean you drop a smoke screen to cover your group, that is not depth, that is just one use the ability has, the depth would come in if you could you smoke screen for several different things that would be equally important and you had to make a conscious choice on when you use it, not just ‘’o shi my team is taking damage, better drop smoke screen’‘, same thing with all the other skills you wrote, want to stealth rezz – shadow refugee, reflect projectiles – daggerstorm, romove debuffs – signet of agility, again I don’r really know what most of those abilities do, but from what you wrote it just proves my point, 1 ability has 1 use, 1 situation has one ability that deals best with it every single time.
Try a dagger/dagger ele, zerker axe/focus + dagger/focus necro, or a mesmer.
Then come back.
I did try ele and mesmer and I don’t really see your point, even tho ele has the most spells it has to be one of the shallowest classes out there, literally every d/d spell that I can remember right now does one thing and the class playstyle pretty much revolves around changing elements and spamming stuff.
Mesmer, while it looks like it should be a fairly difficult class to master on paper it really isn’t much different then other ones, altough it does posses pretty much the only spells in game that force you to think and use them at apropriate times – shatters.
When I first started playing I felt the same way. BUT, after unlocking the second loadout it opened up an entirely new feeling. Now I can use a skill in one loadout and quickly swith to my second to use another skill that works very well with the first skill. The combinations are limitless it seems.
I don’t know how on earth you can see combinations as limitless. I mean, let’s get serious here. It’s about as far from limitless as earth from moon.
Also for people attacking me for being a low level and clueless, I did reach level 80 on elementalist, I did spvp for a day or so and at the end of the day I just realized – this is it, there’s nothing to learn in this class anymore, I will be using this same weapon combo, these same 23 spells (or 31 in eles case) in the exact same way forever, because these spells and weapons are simply superior, no ifs or buts they are just superior to other choices.
This is a balance problem, as in, many classes have useless skills/traits and it’s relatively easy to iron out with time. Also since you keep ignoring my questions about your experience I’ll just assume that you tried every class 1 day in SPvP and then opened the thread, which speaks volumes. No, leveling doesn’t count as it’s an entirely different game and much easier, too.
That was just one example of why I feel combar is very simple (not in a good way) and shallow. It is the exact same same thing with spells, all of them have 1 or 2 uses tops, and you pretty much either spam your spells off coldown or use them the exact same way at the exact same situation everytime, you have no meaningful choices given to you regarding spell usage.
Also, as I said countless times, I just don’t see how my experience or my skill will change by playing more, once you reach the skill ceiling with a certain class, which in my opinion is about as high as mastering a champion in league of legends, you simply have nowhere to go.
When I first started playing I felt the same way. BUT, after unlocking the second loadout it opened up an entirely new feeling. Now I can use a skill in one loadout and quickly swith to my second to use another skill that works very well with the first skill. The combinations are limitless it seems.
I don’t know how on earth you can see combinations as limitless. I mean, let’s get serious here. It’s about as far from limitless as earth from moon.
Also for people attacking me for being a low level and clueless, I did reach level 80 on elementalist, I did spvp for a day or so and at the end of the day I just realized – this is it, there’s nothing to learn in this class anymore, I will be using this same weapon combo, these same 23 spells (or 31 in eles case) in the exact same way forever, because these spells and weapons are simply superior, no ifs or buts they are just superior to other choices.
See how far you get in paid tournaments and then talk. Some of those teams are pretty kitten good. Much better than other teams. So there must, logically be some skill involved.
In fact, SPvP itself is less about 1 guy and more about the entire team anyway. If you’re soloing PvP and thinking you’ve learned your profession, you probably haven’t.
This would be the case even if every class were the same and only had one button to press, so pretty irrelevant to the discussion.
Indeed, the team vs team modes, scale in difficulty with your opponents skill level as a team much more then anything else, so it’s really not relevant at all how high am I on ladder (which I am pretty sure doesn’t even exist aside from the ‘’/played’’ QP one)
Now, for people saying that proffesions are harder to master then what I have described, just pick any class and tell me what exactly separates the ’’master’’ of said class from average joes (not complete newbs from pros, but actually decent players from pros).
So I’ve been playing gw 2 for a week or maybe two and I still can’t seem to find a class that I actually enjoy. They all seem to be fun on paper, but the more I play them the more bored of them I get. I feel like that is because the classes and the combat itself is VERY simple and lacking any kind of depth whatsover, as well as the “skill ceiling” on pretty much any class is super low.
I know people will go “bs’’ ’’go f yourself moron” on this one and let me say I am no pro gamer by any margin, but I literally feel like I can master a class at about 95% by reading one guide, playing few hours of sPVP and getting level 10 or 20. And it’s not a easy to learn, hard to master thing it’s just easy to learn and easy to master, honestly there is pretty much nothing to master.
Now I feel there are multiple reasons why classes are this way imo top 2 are:
1. Lack of abilities that require skilful use and not just to be spammed off coldown, or lack af abilities in general. having 10 spells to use just doesn’t cut it imo, it’s not league of legends, we don’t have 100 proffesions.
2. Lack of any sort of interaction or timing between abilities (there are combo field but let’s be honest they just suck, don’t wanna expand on that since it’s a wall of text already)
Now some people will say "this is a team game men it’s part of the design’’ the thing is – it’s not. League of legends is a team game. Gw2 is an MMO and it’s a solo play + team based play mix.
Anway, what do you think about proffesions and combat of guild wars 2 in general? do you find it has enough depth to it and allow for a skillful solo play?
Exactly opposite for me aswell, played mesmer till 54, but I literally had to force myself trough those levels, because staring from around the time when I got all my weapon skills it just got more and more boring, you are pretty much forced into sword/focus if you want a swiftness, and you literally just spam 2 skills over and over and over and over in these.
Greatsword at first looked cool, but by around level 20 I just HATED that stupid lazer and casting animation.
Staff the most fun out of all combos probably, but the damage is just abysmal.
Also the clones and all that stuff looked fun on paper, but shattering them almost as soon as you create them for max damage output just didn’t feel right and the fact that shatter is the most viable PvP build doesn’t help much either.
The only thing I really liked about mesmer was the feedback, portal, quickness – awesome utilities.
All in all the class just felt really really boring, incredibly small amount of skills, that you actually need to use often, clones/illusions mostly serving as ammo for shatter instead of independent damage/distraction, RIDICILOUSLY boring leveling and overall not at all what I expected from mesmer.
So I’ve recently started playing and while I know from previous MMO experiences to take MMO class forums with a grain of salt (a big kitten grain) I just really have alot of trouble in choosing class, I tought I would go with guardian for sure, cause it seemed like a class that would fit my playstyle and looked good overall on paper, but after trying it I find it pretty dull and I hear it only really has one viable build for PvP (which is what I am mostly after) and that is support/tank, anyway I also tried thief and found it rather boring aswell and rather squishy if caught, I hear necro is kitten mostly, Never liked warrior, elementalist seems rather dull standart mage aswell and I hear sucks big time at PvE so I am really left with few options and thinking about mesmer now, as it seems to have a pretty high skill ceiling and pretty interesting gameplay/spells overall.
Anyway, TL:DR – 1. How is Mesmer at PvE, no QQ please, just a simple question – will I be gimping my dungeon group hard just because I am a mesmer?
2. What role is mesmer best at in PvE? (dps, control, support etc)
3. How is mesmer at PvP compared to other classes? and what builds are viable?
4. I hear it’s hard to level a mesmer, how hard on a scale of 1 to kittening annoying.
5. How fun is it actually to play a mesmer at max level, on a scale of 1 to insanely fun.