In my mind just adding drops for the mobs we kill would do a lot to increase player acceptance of the event. Also, you reward scale where you gain 15 blossoms if you do 20+ events is flawed. There is no way you can do 20+ events and see each event through to the end. Thus you encourage players to abandon an event before it is concluded in order to “tag” on another event in the hopes of gaining the elusive 20+ mark. Players in turn hope that enough players remain at the event they just left in order to complete it. This is causing animosity in the community between players trying to clear an event and players trying to tag on as many events as possible. Not a good team building exercise by any means.
Added
I meant to include 2 suggestions for possibly improving the event.
1) Decrease the number of events needed for the 5, 10 & 15 blossom rewards or increase the number of blossoms for the current event levels (i.e. 10, 15 & 20).
2) Include a reward chest at the end of each event that gives out some blossoms and a chance at rare/exotic items.
Never let the truth stand in the way of a good story. – Varrick (LoK)
In my mind just adding drops for the mobs we kill would do a lot to increase player acceptance of the event. Also, your reward scale where you gain 15 blossoms if you do 20+ events is flawed. There is no way you can do 20+ events and see each event through to its conclusion. Thus you encourage players to abandon an event before it is finished in order to “tag” on another event in the hopes of gaining the elusive 20+ mark. These tagging players, in turn, hope that enough players remain at the event they just left in order to complete it. This is causing animosity in the community between players who are seeing an event through to its conclusion and players trying to tag on as many events as possible. Not a good team building exercise by any means.
Never let the truth stand in the way of a good story. – Varrick (LoK)