Showing Posts For KaiZy.7513:

pls nerf flesh golem

in PvP

Posted by: KaiZy.7513

KaiZy.7513

Hey, you rangers have

1) Loads of heal
2) 10 Sec AoE Condition remover (prots every second, rendering almost all condition users useless)
3) Loads of Regen

And these are just your healing spells. Whose ratio to the amount of healing is ridiculous?

Not to mention you guys have swords, daggers, shortbows which gives you extra dodge. (Making the dodge system a joke) + Using the correct utility spells you can get Vigor for 10+ secs giving you 100% endurance regen. Meaning you can dodge and heal at the same time.

I don’t see how a less than 2 second stun every 40 sec which deals “damage” is OP.
SO, what’s wrong with the GOLEM?

sPvP Structure

in PvP

Posted by: KaiZy.7513

KaiZy.7513

I was wondering about the sPvP structure’s down state system. As some may or may not know, certain classes can either;

1) Escape freely and get revived by a fellow ally or,
2) Magically get up on their feet and down you while they are invulnerable. (Therefore your so-called “disable” in your down-state is rendered useless) (Fear, stun, daze, etc.)

SO, maybe I don’t know? Someone out there can make the down state a TRAIT somewhere?

OR, you can just balance the kitten out of classes.