(edited by Kaidrin.1082)
For wvw I like 0/20/30/20/0.
You have great survival between stealth healing/condition removal, and near perma vigor/extra dodge from acrobatics.
You still have high crit/crit damage, but the main thing you lose out on with this build is the 30 pt crit traits.. 100% crit chance backstabs or +20% damage on low hp enemies are both very strong. But I am willing to sacrifice those for the added survival in wvw.
For gear I would use full berserker accessories, zerker weapons, and berserker shoulders, gloves, and boots. For the helm, chest, and leg slots I would go with power/toughness/vitality for added survival, you don’t want to be full glass. Divinity runes are the best for overall stat gain(since you like the vit/tough too), but you can use orbs too.
With this build, I would recommend using Dagger/Pistol, and offset being Sword/dagger. With these, you become extremely flexible, and not many builds out there will counter you. I do swap in shortbow sometimes when Im in a larger group or around a keep.
I also recommend using the oils instead of sharpening stones, because your crit rate will be a little low.
This ^
With Traits 3, 6 in CS
3, 5, 11 in SA
1 or 6, 9 in Acro
Been using this build for a few months now. Great survivability. Just have to take your time. The longer you are in stealth, the more you regen (450-500/sec with 3,11 in SA), so let the c&d ride out before jumping back in if you need. Shadow refuge, Blinding powder are great for survival for you and your buddy, and Shadowstep is a must for all thieves imo. I run s/d and d/d. S/d just doesn’t have the burst you sometimes need. d/p is also a good second set. It is a “safe build”, you can pretty much leave a fight when things are not going your way or get caught in a zerg providing you have some of your CD’s.
(edited by Kaidrin.1082)
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