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Improvements

in Suggestions

Posted by: Kaktuch.4167

Kaktuch.4167

- That was an idea for endgame Guild PvP system, its time to Guild PvE. Its hard to come up with something better than 10-20 man raids. Currently guilds are not that beneficial. Im logging-in and i see people grouping for dungeons, linking waypoints with events/bosses, trying to get people into WvWvW or helping each other to learn better about the game mechanics. A raid would be a superb idea to develop PvE guilds that are not interested in overall PvP. Look how guilds are forming and acting in other games. There are leveling/helping new players guilds, PvE mostly raids/dungeons guilds, and PvP guilds aiming for arenas/battlegrounds and other activities that includes killing other players. In guildwars2 i can notice only leveling and pvp guilds, something is missing. PvE guilds are missing because there is no content to play for the whole guild like PvP guilds has WvWvW or battlegrounds.

- Communicate more with your players – An idea is making a video every month about things you are working on. Put some person that is goodlooking and speaks fluent english infront of camera and record for like 10min. Explain gameprogress, show some artwork, show your work place, tell interesting story, spoil future game update with screenshots/videos etc. to show players that you care about them, to show you are a normal group of people making the game they are playing. Also i’d make a very visible ingame poll from time to time to ask players what they r expecting in the upcoming patch. Do they want a new dungeon? or battleground? maybe new zone with events? Its a nice way to get knowledge about the most desired thing that is needed ingame. Information right from the source, from players, for players.

Thats all i can think of right now. Im sure there are more things i forgot about. People can say the other MMO games that are popular are longer on the market has more experience but i say its not true. All the experience of a popular MMOgame has is visible for others. Just play their game and look what they learned for the past 5-6 years. What ingame systems they are using, just ask yourself while playing, whats making the game so successful and popular. Simple conclusions, some modifications and you’ve got tested and liked ideas in your game that are drowing more and more players to you.

To Arenanet: Look at others games, what ideas/systems/improvements are successful/popular and implement it to your game. Nobody cares if some forumtroll says “omg GW2 is a WoW clone QQ”. Just do what ur players expect you to do, to make them happy. If players are happy they are spending $$$ in your ingame shop that makes you happy. Remember, satisfied players = satisfied game dev$.

Take care and make the game better everyday. See You in game

Improvements

in Suggestions

Posted by: Kaktuch.4167

Kaktuch.4167

Hello. Recently i came back to gw2 to check how its doing after my few months break. It doesnt look better than before i must say. Ill just start to list things that im not satisfied with:

- Black Lion Tradeing Company – The search result is resetting after changing between tabs. For example. Im searching for bronze ingot, and i wanted to buy some gems for gold, done, then im going back to my bronze ingots and its gone. I have to type it again in the searching field which is so frustrating for me. Also some favorite list is needed. Everytime i want to craft something i need like 5-6 diffrent materials to search for. I could click on my favorite list to buy what i need quickly and with comfort but theres no favorite list.

- Matchmaking system for pvp/dungeons – This system is a STANDARD nowadays for players that doesnt have a whole day to spam chat to find a group for dungeon. Its simple, fast, timesaving and comfortable tool for everyone who wants to visit dungeon or battleground.

- Controlling the siege machines is a field for improvement for sure. It feels so primitive, choppy and not user-friendly that is really hard to find worse vehicle system in other games. It should be removed completly and added in the future patch when its perfectly done.

- Keep players bussy in PvE business – Collecting gear is the way in most mmo games to keep players playing the game. Its always something new to get that has more stats. Here we have tiers of gear sorted by colors. It could be good if there was like 10 diffrent colors but its not. For example, every exotic armor has the same amount of stats but the only diffrence is combination of them. Its not something that makes players to race for gear like other successful games. Im a PvE guy that prefer doing dungeons/raids and gear in that way with guild/friends. Currently dungeons are dead after you collect full set that looks nice but we are no asians. Most people wont grind few months to get something that only shines nice. I expect to develop my character by getting better and better equipment stat-wise, not by grinding item skins.

- Not laughing at all but, The game is called GuildWars2 and it doesnt offer wars between guilds ? Its like buying water in the bottle and u find mustard inside. I’d make it like betting system. Guild X want to battle against Guild Z. They aggre to put 500g each, select 10-20 best PvP members to fight for the prize and glory in bo5 series. After one side won the prize is 1000g + game generates some crafting materials as a bonus. The guild that won is now richer and have materials to gear up some of their guildmates. It would be nice to have a spectating mode that everyone on the server that want to see it could do it. Maybe spectator spot could cost gem’s or something like that to reduce spectating crowd. With that GvG system added guilds would fight against each other everyday. Some ingame ranking system rewarding top 10 guilds every month with skins/mounts/pets etc. to keep them playing, to keep players occupied.