(edited by Kaladin.9026)
Showing Posts For Kaladin.9026:
Dwok Immortalus.2763Excluding any other choices beyond traits, the build already increases Signet of Rage to 40s, and warhorn swift to 17s. This lets you chain Might, Vigor, and Swift indefinitely. If you get in the rhythm of refreshing them when not in combat, you can often go into a fight with over 3m worth of Swiftness.
I only see 13s on Vigor/Swiftness via warhorn not 17, what am I missing? Signet of rage is also 39s vs 40s (not much difference there).
Might from “For Great Justice” is the only thing that outlasts the cooldown (31.5s vs 25s). You can still chain them, just not sure where you got 17s from.
Currently their is a flying hacker inside WvW he build a treb on top of a mountain that can not be accessed and is targeting our walls.
I know hackers cant be dealt with right away, its just not possible man power wise. With these week games happening a hacker can ruin the game for some time. I just wonder if the response time on things like this will pick up?
PS. yes tickets have been made.
because your going off topic!
How is the bolded statement off topic? Yea he used the trebs on the waterfall as an example, which you guys have proved otherwise. But what about the 2 SoS people on top of Red Keep? How did they get up there? Especially with all doors/walls still up and being defended.
I’ve also seen the Norn flying around in game, and no I did not take a screen shot. Kind of hard when he goes so fast and I wasn’t expecting it at the time.
@Jade and Zelthios – You two are hung up on the 3 trebs above the waterfall. Ok it’s a jumping puzzle. Why do you keep ignoring all the other posts?
I don’t care how those trebs were placed on that mountain, but there is a Norn that is literally flying around, in the air, and moving extremely fast on SoS.
I have personally seen 1 Norn from SoS flying around the map at light speed.
What about the people who flew over the walls of your keep to build siege on the roof to allow you to retake? Or so I heard that’s how it happened.
im rolling with an i7 OC’d to 4ghz, 12gb ram, and a radeon 7770 and i have no ‘invisible mobs’ – i can see them pretty far across most bridges. still getting 50 or so FPS on 1920×1080 in large battles.
could it be drivers?
i7 @ 4.5GHz, 16GB Ram, SSD, GTX 680 4GB FTW. Though I heard that ATI does better than Nvidia currently with the game.
I have this problem. Will be defending stonemist, then all of a sudden 30+ enemy appear on the top level (granted mesmer portals). But even out in the world “Keep is empty attack” we break through and get instantly slaughter and 50+ people render in after we are dead.
I know HoD uses a lot of Invis abilities(potions?) which doesn’t help the issue either.
RUIN was in there at least the first night with Henge (Started ~4 days ago) after they lost I’ve only seen the occaisonal RUIN tag around.
Never paid much attention to TL.
Blackgate has no guild ran WvW organization, no decent sized guilds. Just a bunch of small ones.