What about things like Sigil of Hydromancy that freezes people around you for three seconds? my weapon choices are one set for damage(S/T) and the other for survivability(M/F). On the M/F I have hydromancy and energy for extra dodge. They aren’t abilities, but they are easily available to us.
I’m using that combo on one of my sets right now, but I’m never actually getting the energy proc. Only switched to the sigil after the last patch so not sure if it’s a new problem or not.