Showing Posts For Kale.9562:

make downed fear aoe based

in Necromancer

Posted by: Kale.9562

Kale.9562

Since Guardian has AoE knockback and Ranger has AoE daze I think that Necro having AoE Fear would be fair.

And the knockbacks and dazes can interupt an opponent mid-stomp. Fear cannot. Once the opponent’s stomp animation has begun, it is over for the necro.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

Bye Bye Jumping Off Hills :/

in Necromancer

Posted by: Kale.9562

Kale.9562

The most heartbreaking nerf ever. Cliffdiving in the borderlands was what I looked forward to the most logging on in the evening.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Kale.9562

Kale.9562

By the way, that should get the point across about how useful DS is. The best use I had for it was wiping oput 100% of my lifeforce just to fall.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Kale.9562

Kale.9562

For me, the deathshroud overflow is the most disappointing change they ever made . Cliff-diving made my necro an effective roamer in WvW. I had a lot of fun soloing aroundthe borderlands and taking crazy risks. I need some time off from GW2 now.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

Making MM's viable in WvW

in Necromancer

Posted by: Kale.9562

Kale.9562

If they reduce the cooldown on the Reanimator trait (a lot) then we might figure out some good MM options.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

SoR in a nutshell, thank you Indo!

in WvW

Posted by: Kale.9562

Kale.9562

There’s a big difference between a 30-player zerg and a 30-player army. SoR coordinates very efficient armies in TS. There’s some excellent commanders on this server, and the leading guilds seem to recognize the long-term value of keeping the map chat positive and enthusiastic.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

Clock Tower- LEAVE IT AS IS

in Halloween Event

Posted by: Kale.9562

Kale.9562

The large number of players scrambling over each other in the beginning is my favorite part. It’s total mayhem trying to get ahead of the pack so I can see but not jump off the side. I really like this event the way it is, and would enjoy a larger group of players even more.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

Too much equality in GW2, end-game is far too limited.

in Guild Wars 2 Discussion

Posted by: Kale.9562

Kale.9562

Replace the word grind with having to work for “anything”. Character progression with reward is the most important part of these games.

If you don’t understand this component to online games, you just don’t get it.

Progression and reward is not that important to me, and perpetual progression is a deal-breaker. I am finished-product-oriented. I need to a have final set of maxed-out stats in sight to achieve and then be “done” with leveling and gearing up that character.

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

in WvW

Posted by: Kale.9562

Kale.9562

We were really lucky on SoR to have 3 or 4 super-close matches the first month. Today, though, it might be deja vu of this time last week against Yaks and GoM.

Being the underdog and struggling for a heroic comeback is so much fun, even if you totally fail. This is the part where SoS and CD are supposed to PUUUUSSSSHHHHH!

Dinosaur Kale – GSCH – Necromancer – Sanctum of Rall