(edited by Kamaitachi.7468)
Showing Posts For Kamaitachi.7468:
So, right off the bat, I have to say that having a saved template system similar to GW1’s would be fantastic. There have been so many times that I’ve taken a screenshot of my trait window just to ensure that when I tool around with a new build I can remember what my previous build was like if I wanted to go back.
Now, I’m not going to claim to be the guy with all of the answers, so I’ll just stick to runes for now, but what about if we had a button on the hero panel that lets us switch between two sets of armor runes? A player could use it to separate their PvE runes from their WvW runes or could have two sets assigned just for PvE play or WvW play. I can tell you that (in the current system) if I had sunk an unreasonable amount of gold into my Superior Strength runes, I would hate to overwrite them with another rune set if I wanted to try another build with the same armor.
While we’re on the subject, why are runes and sigils on the TP anyway? It’s been my understanding that the rune sets were set up to diversify our playstyles, but we basically gold-gate anyone who doesn’t farm from getting the more expensive runes and sigils. There should be an NPC that sells runes and sigils at a reasonable, equal rate so players could play around with runes without wasting a lot of money or (at the very least) would allow certain players to feel like they can venture away from their Scholar or Strength sets without losing their money. We can still leave the account-bound runes to the Dungeon tokens if people still want that system, or maybe players can unlock them in that aforementioned NPC through dungeon completion (say, maybe completing all of a dungeon’s paths, since I believe that players should be rewarded for their diligence and not solely on their ability to farm gold).
I know I’m venturing a little off topic, but that’s something I’ve been thinking about for a while. So, to reiterate, here is my proposal: have a saved template system that assigns traits and skills, give us the option to switch between two rune sets on the fly in the hero panel, and further build upon the positive changes made in the April feature patch to make the runes and sigils something we can play with freely and not grind for.
Edit: I wanted to acknowledge that I posted this is in the PvP forum without even directly mentioning PvP, but I feel that the Hero Panel switch could also apply to a button in the PvP Panel.
(edited by Kamaitachi.7468)
In the weapon preview, when “wielded”, the Phoenix Longbow Skin is facing the wrong direction. The hand guard is facing inward as opposed to outward.
Bump – as to not fade into obscurity.
Hi all.
I just wanted to say that I love Prowler Armor. It’s a nice break from a lot of the “trench coaty” medium armors and it looks very Canthan to boot! That being said, what happened with the human models?! The coat looks fairly good on most races (and fantastic on Sylvari, I must say) but my male human thief looks like he’s wearing a Victorian party dress! It puffs out around the waist in all directions when standing still and mushrooms out (one might say it looks like a jellyfish) when he’s running.
Anet, is there anything that can be done about dialing in the wireframe so it looks sleeker like on other racial models? Maybe it’s just my opinion, but I think it would lead to more popularity of the armor set.
Anyone else notice this issue?
Edit: Picture comparison of example of sleeker armor on right with Prowler on left.
(edited by Kamaitachi.7468)
1. Ranger
2. Engineer
3. Necromancer
(Special thanks to the person tallying up all of these votes.)
I just want to say that this glitch hasn’t gotten enough attention. For a game that prides itself on offering an “immersive experience”, there’s nothing that kills it more for me than my proud Charr fumbling around with his weapon. It just looks goofy. In fact, I don’t use Rh sword on my character because of this disappointing flaw. I have noticed that it’s not as obvious with axes, since there isn’t such a distinct difference between the handle and the “business end” like with the sword, but it’s still there. Help us out, Anet, so our brave Charrs don’t grace the battlefield grasping our pommels!