The problem with mortar elite is that ‘nade kit with Grenadier trait does more damage, is more reliable, has greater range (or the same, thinking mortar range is 1400, ’nades are 1500 with trait), and you can move whilst spamming ’nades. IMHO the mortar elite should be a counter siege elite, where used to repel enemy sieges. Range would need to be increased to 2000, and camera angling while using mortar would have to be expanded to encompass more area so your vision doesn’t get blocked by the wall your standing on. Also damage should be increased, but its also probable that ‘nades are just too strong, and the mortar elite might not be able to have too much else without risking it being over powered. If it got these buffs that I mention, it might be able to hold off sieges by itself or with another engi and mortar, and that wouldn’t be balanced. That is the hard part about balancing this skill. Its static nature means its got little uses out on the field, and has maximum effect as a counter siege option, just can’t make it too strong in this regard. This is of course for WvW… I don’t particularly care about much else, so more opinions are needed.
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