(edited by Kampfkoloss.3654)
The point is to have competitive matches. If you are so good that you beat every other solo group. Then yeah you should have at least a reasonable shot at beating the lower tier premades.
That means u think that once ratings have settled, soloqers will be in a “low tier” and teamplayers in a “high tier” with a little zone of overlapping? That seems to be severly flawed, cause it would only work if teamplayers ONLY play with their team and soloqers ONLY play solo. If u have someone usually playing with his team doing some matches alone cause his team isnt complete or they take a timeout his rating will be so high at first that he gets matches withprmades till it finally settles in the low tier. When enough people of his team do that their average rating will drop in the “low tier” so when they finally play as a team once again….they face soloqers.
How can u not see that this System is completly flawed? The thing is that ur capabilitys of winning will fluctuate very much if u alternate between solo and teamplay, cause of composition, ts-coordination, overall gameplan and soforth. Hence ur rating will never be able to stabilize. I just dont get how this System made it live.
(edited by Kampfkoloss.3654)
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