Showing Posts For Karck.8725:

Who did you create these dungeons for anet?

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

Good i quess you understoond my srcastic joke hidden in the message.

I hope Anet aknowledges persons like Gryz around here who are talking some sense.

Instances should be challanging. But not filled whit mobs whit healthpools of mounteverest and weapons that throw 4-8-8-4 “Big Boy” Locomotives on us. The use of dodge is fine but if as melee i must dodge even basic attacks of mobs im gonna die soon. 2 Evades for melee just aint enougf in situations where you have aggro. Add that also if mob does aoe bigger than 1 evade can get you away from. Death waits.

Who did you create these dungeons for anet?

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

Gryz lets just give up, they are just gonna say l2p and we suck no matter what data sheets or experience we give to them. Because they have done it, then it must be easy and always same experience to us. Or we just dont DODGE enougf. They completed dungeon we didnt, so we suck and dont know anything about difficulty.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

Smells like troll. Or maybe you care to elaborate for us literally thousands who are broke, how the kitten you achive over 600$ worth of gold easily? 600 might be off a bit it might be much more i havent checked the conversion rate lately.

i think i said it already.. but guess u didnt read it..

Run 10~15mins Dungeon > Make 25s + drops > sell green and lower drops to npc > profit ~35s + mats drops + possible Sigil/Rune drops + possible Yellow (more expensive drops).. for a 10~15mins run..

repeat, repeat, repeat… be rich in no time..
i made around 3g profit (discounting repairs) in like 1~1.5 hr.. and it was my first time doing the dungeon.. did like 5 runs.. got near 3lvls.. and all the gold and extra loot/mats.. also got a yellow ring that was bound.. so is gear for me.. and some sigils and rune to fuse in the Mystic forge for possibly more profit..

if u commit to farming it.. u can get all that gold in no time.. lol

inb4 they prolly nerf that dungeon and make it harder or less profitable..

Well seems legit in about 30hours i can stop my realife work and just sell GW2 gold (joke). So wich dungeon maybe you are refering to ? I quess i should go farm on it right now as it seems to be only dungeon worth of doing ingame! And if its not taking hours even better i wont get late from dinner either.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

Should there be a mode which requires intimate knowledge of all the games systems, razor fast reactions and a highly coordinated team that has planned its build in advance? Sure why not seems like a good thing and gives people who have a lot of experience something to do. Throw in some non-essential rewards and cut price repairs though to make it feel worthwhile.

Should that be the ONLY group content in the game?

Of course not.

Exactly!

And isnt this why raids are done?
So normal people whitout superb teams cannot complete dungeons, is that how its ment to be? I dont think so.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

Dungeons are the pinnacle of PvE in this game. They are meant to be hard. You have to knuckle down and perform. You have to build a proper spec and have a good mixture of stats to help survivability. If they are too hard either learn to beat them, or play a different part of the game.

Shortly you mean: No flexible classes anymore. Just survival builds.

No thanks.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

The dungeons are easy if you know what you are doing

Well thers no guides, tips or anything in first instances for starting players. Should we change the GW2 Commercial so it says EXPERIENCED PLAYERS ONLY GAME. NOT FOR GAMERS LOOKING FOR NEW OR STARTING PLAYERS.

Ofcourse we see the enemy aoe areas and big skill charges. All else then is blank and usually hard if impossible to predict. Expect traps, those are easy.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

i seriously have no idea why people complains so much about dungeons, or gold..

Gold in GW2 is dirt easy to get.. waaay too easy i’d say..
i know people that has over 100g already.. and othes that are about to buy the Commander thing on their own..

Mayb you guys just don’t know/care about finding the tricks on the dungeons.. dungeon run farming? etc?.. ther’s a lv75 dungeon that u can finish in 10mins and u get at 25s +135k exp at the end.. without counting drops + inside quest that gives a little more..

i’v barely done any dungeons.. but in my whole time i’v never droped one because we got killed or anything..

i did Ascalon once for story time.. flawless run.. with just random pick up group… 2 mesmers and 3 mage.. lol

Did Cadecus Manner, same thing, flawless, pick up group.. it was like 1 ranger, 2 guardians, 1 mesmer and 1 mage.. or something like that..

and on another note.. i’v played games with dungeons far harder than this.. that it would take a whole week of wiping and retrying over and over again to figure it out and clear it succesfully…
they were so hard.. that the company held contests of the first groups to finish it and it would usually take from 3 days to 1 week for anybody to actually complete it..
and it was groups of people using Teamspeak and stuff.. not PUG like i do here.. lol

GW2 Dungeons need to be harder.. i can’t imaging how easy they would be if i actually had my old group of friends with me playing.. lol

Smells like troll. Or maybe you care to elaborate for us literally thousands who are broke, how the kitten you achive over 600$ worth of gold easily? 600 might be off a bit it might be much more i havent checked the conversion rate lately.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

Some people here seem to be determined that all is well and nothing should be changed.
I hope you have it your way. Maybe we all whiners are just sucky players who cant figure out the meaning of evade key. It seems to be the power key wich you press to own the instance. Mine must be broken.

I press my evade key but still get hit by large aoe wave of normal add. Id use my evade second time in row but i had to evade already a basic attack wich would have killed me in melee range. No i cant stand behind i seem to have aggro. It takes about 5sec to evade again or so. In that time add hits me almost twice. Well im dead. Lets see im in AC im lvl 74 and have mix gear of 65 – 70. Im adjusted to lvl 35 or so. Im dieing here alot. Its the first instance of the game and story mode. Gear i get after 50 runs is jsut cosmetic and i dont even want it. I just want the story and complete the instance. Our pug group couldnt do it yet again. We kept reviving each other. Tried do single pulls but it just always didnt work.

I think first dungeon of the game should be one that introduces you to them. Not a brickwall to bang your head against. Some of you like that. No problem.

Oh yea and 3 hour dungeons? So raids will be 6-9 hours then? And harder than explorables?

Better get rid of that brickwall and change it to steel one.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

Having done all the story modes and most of the “do able” explorable modes I can only agree with the OP.

While I love the difficulty in some of the dungeons, the mechanics of most of them could do with a few tweaks. Mob burst damage is one major issue, not for special attacks with clear visual cues, but for general damage.

Ranged mobs are also very powerful often doing incredible damage in a very short period of time or doing high aoe damage. Some can be dodged, but as endurance is limited you more often than not get caught out.

Boss fights are either one of two things, far to easy tank and spanks, or mindless teleport zergs. In these cases the bosses that are too easy need improving and the ones which are just zerg fests need fixing.

I also find the aggro of mobs totally random and in some situations can be incredibly frustrating, like when a mob or two just decides to latch onto one person and never let go until your dead and running back from the teleport.

Better or at least some aggro management would be very much welcome. Specially when you’ve been downed, mobs should leave you and go for someone else.

Rewards are lacking though, getting 25-30 tokens for 1 run and 15-20 for each run after when items are 180+ is pretty poor, specially when you consider that getting a set of Exotic level 80 gear is already very easy.

This.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Karck.8725

Karck.8725

First of all i want say i enjoy Challange or even hard content.

BUT.

Imagine you are not done any of these instances in beta. You have 2 professions. And your wallet is empty. You are entering dungeon for first time. You dedicate 2 hours for dungeon (Wich is a lot of time kids! Some have to work for living too not just play GW2). You are doing and learning this dungeon by dieing alot wich is understandable. You have now advanced to half of the instance bosses dropped couble of whites and from chest you got 1 green and 1blue. Only the other one was useable and had same skin than your last weapon. Its been 1hour and 30minutes, you are broke cuz your repairs cost a lot of silver.

So how rewarding you feel after this? You have to quit not because you are almost out of time but also broke cuz repairs and can’t afford it. You got one item that sells for 1 silver and one upgrade, whit same old ball mace skin. I didn’t feel like rewarded. This all just happened me today.

Id play Dark souls insted of GW2 for challange and rewards anytime.

I dont like the holy trinity myself thats why i have my hopes up for Anet.
You people here are telling in PvE and PvP we should use this and that skillbuild. Dont you remember what has been stated? Anyone should be able to play the way they like it!

You denying me to use sword instead of hammer because guardians hammer skills are much more protective ? So we alraedy are going to the direction this is PvP Trait tree and this one PvE trait tree. Next we develop Tank traits, heal traits… You see where im going? Anet did not develop it this way, thats what i think. If they so did! It might not be the game for me.

I love freedom to CHOOSE what i want play and be! If it once again goes to this: You can’t complete this dungeon because your traits are wrong and not suitable to do this. Im out. Might aswell just sit in WvW and forget anything else.

Mad Finn has spoken, now let the kittenstorm begin!

P.s Sorry typos and such, grammar nazis leave me alone.