Showing Posts For Kaschuba.3915:
shining blade uniform
you dont give us the coolest skin from gw1 but instead you gave us the tutorial armor
Confusion is pretty much worthless in pve. since the 50% dmg nerf it’s even worse. No one uses confusion builds in pve. the only reason my mesmer has a torch is for stealth, so i can skip certain enemies.
I can see anet’s concept of changing the traditional system of dmg vs healing into a very agile playstyle that focuses more on dmg prevention than healing (which I think is great). To do so they implemented a dodge mechanic and very slow but forceful enemy attacks.
Problem: confusion will barely trigger. Some enemies attack so slowly, it might not even trigger once. In that case it doesn’t even matter if it were 1 or 8 stacks. it is just wasted.
Casting etheral fields (for the sake of finishers, not their main effect) is usually a bad idea since they steal the finishers from previous fields which are way more useful.
another rather bad condition in pve is torment (you usually want the enemy to stay in place). But even if the enemy did not move, the DoT effect dealt some dmg.
Solution: add a DoT effect to confusion. that way the chance for the application doing nothing is removed.
Note: this is about pve. also the trigger effect dmg would probably need to be lowered. but I’m not talking numbers, this just about the concept.
Discuss!
In pve? yes
I play every profession and was the easiest and fastest hitting lvl 80
For me it was definitely an invisible object. I assume those without any problems destroyed it without knowing. Maybe it’s a random bug.
Tried it three times. Nuked everything on the last try with fire aoe.
Here’s where I found it
(edited by Kaschuba.3915)