Showing Posts For Katajakasa.1274:

Give us this day our fortnightly living story

in Living World

Posted by: Katajakasa.1274

Katajakasa.1274

… and forgive us for our past whining, as we also have forgiven you for past mistakes.

+ Excellent story, thank you!
+ Well delivered in an interesting environment
+ Good voice acting, interesting characters
+ Coin hunt is fun, like a one huge jumping puzzle.
+ I got to feel important (like a BOSS!)
+ Cinematic +1
+ How long were you guys planning on these events anyways … ?

- No dungeon(s) yet. Waiting to see one hopefully.

Verdict: IWANTMOARNOW. Take my money, all of it. Just give me my next dose of this >_<

(edited by Katajakasa.1274)

Camera control issues - a documented list

in Bugs: Game, Forum, Website

Posted by: Katajakasa.1274

Katajakasa.1274

+1 for this thread.

In certain jumping puzzles the badly working camera can be a real pain. Eg. Troll’s End jumping puzzle is atm. competely broken, because the camera gets stuck all the time, and the only way to complete the puzzle is to make some leaps of faith or try to fix the camera by moving the character, both of which – at least for me – usually lead to fail and irritation.

Oh, and all this irritation causes heavy coffee usage. Arenanet, I blame you for causing me to deplete my coffee supply early

NPC AI and personal story instances

in Bugs: Game, Forum, Website

Posted by: Katajakasa.1274

Katajakasa.1274

I always thought the point of the NPCs were to have extra firepower as opposed to having something tank for you

I thought the men and women in huge steel armor were supposed to keep enemies occupied while long range characters fire from the back row, not the other way around.

as for the downed state, I thought that system was for tiny mistakes that you make or if something like poison is killing you after you defeated all your enemies, so your not immediately forced to go back and repair your gear if you die from DoTs

So did I.

Edit: also, since gw2 is an mmo and not a single player game, it would really help to bring friends and allies along, i’m sure your guild members would be more than happy to assist

I’m sure they would, if they were at the same level as I, or if they played at the same times as I, or if the game would allow it. Last time I tried to assist a friend in personal story, we could find no way to make it happen (in other words, to let me in the same instance).

NPC AI and personal story instances

in Bugs: Game, Forum, Website

Posted by: Katajakasa.1274

Katajakasa.1274

This post is actually about a few bugs that are – in a way – linked.

Friendly NPC’s in personal story missions almost never seem to get targeted by enemy groups when you engage them. Instead, all enemies seem to first target the only human player in the party, only disengaging after you’re dead. When you run back (sometimes very long distances!), your friendly npc’s are died, and you’re either left to deal with tens of enemies yourself, or if not, suddenly the enemies notice you and gank you again! I understand challenge, but this seems a bit too much. Wouldn’t it be also more realistic, if the enemy group would split up to handle all your group ?

This also makes the downed state completely irrelevant. The enemy groups will not stop hitting you until you are dead, and friendly npc’s don’t care what happens to you. I’ve only seen a couple of instances in which a friendly npc bothered to attempt to resurrect me in a downed state, and in both of those cases they ran into AoE spell to do so. Mostly the downed state just feels like a cruel joke, like “Hey, let’s give them some hope of getting up again, and then crush them with tons of enemies!”, and waste of time which could be better spent by running back from checkpoint.

In this one quest where i have to kill the dragon’s mouth guy, it’s pretty clear that the friendly NPC’s don’t know how to avoid AoE effects, because they all die horribly and quickly. Then, after i’ve dealt some damage to the enemy, they all suddenly respawn. Err, what happened ? Perhaps Dwayna caught my prayers (or curses) and decided to resurrect them … ?

Also, playing a squishy ranged class in a tight space is very annoying. In some quests where you have to go to small tunnels to kill bosses, the boss locks always onto you, and there is no room to avoid it or kite it without the camera going completely insane (with sometimes models disappearing etc.), the character getting stuck to terrain or the boss suddenly deciding to reset.

Right. This rant was produced right after trying three times to do “Against the corruption” with Trahearne getting stuck in the tombs and/or me getting ganked by all hostile npc’s when the ambush happens. Then again, perhaps they didn’t like my meteor showers. Kinda makes AoE spells feel completely useless btw, since they’ll just get you killed. Maybe I’ll just keep spamming Fireball.

Don’t get me wrong, though. I love this game, and the story so far has been awesome. It’s just that these minor things make the game very tedious and frustrating at times.