First time ever posting to the forums.
I was thinking new weapons skills and got this wild idea about torch skill. Would be sort of anti-fire type skill that draws burning condition from people around, friend or foe and then applies chill to the target with small AOE. 1 second chill per burning condition drawn. Max 10 burning drawn in and 5 targets for chilling. So would cleanse max 10 persons and could inflict max 10 second chill on 5 enemies. Numbers are just an idea nothing too fix, of course.
I think this way it would be risk vs reward play. Also promoting thinking and timing of using a skill. As you could potentially reduce out coming damage but then again you would support your own team with removing condition. What you think about this sort of skills in general for Necromancer?