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In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Kausion.9384

Kausion.9384

They don’t want to bother learning. They just want to turn this into another wow clone. Of course, they’ll jump ship as soon as the next MMO comes out and repeat the same cycle.

Wrong. There is nothing to learn. You can get dungeon master in 1 day and solo the “hardest” boss in the game. The mechanics are a joke. Sorry. But I enjoy the game and its casual nature. I will continue to play it just because of how casual I can be, but as a PVE player it is a little pathetic.

(edited by Kausion.9384)

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Kausion.9384

Kausion.9384

What you will find on the forums is a lot of blind fanboyism, they often lie to try to defend this game, try not to pay too much attention to it.

Anyway, it’s kind of interesting how people think tank, heal, dps = WoW.

Shows how much WoW has the upper hand in this market.

Who says holy trinity means WoW? A lot of people have left the game due to the boring combat in GW2. Lack of roles played a huge part in that.

True. I only referenced WoW because I believe it sets the standard for endgame PVE. It is true, however, that many other games have it right as well. I left WoW as a result of being burned out and I love GW2. I am just a realist. GW2 has some serious changes to make in PVE.

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Kausion.9384

Kausion.9384

Interesting.

As an old person with a certain degree of skill and 20 years of MMO experience, I found WoW PvE -especially the trinity- to be the pinnacle of autopilot easymode watch-tv-while-raiding mess.
GW2 PvE at least require you to dodge and block manually (which is automatic in WoW), requires position/warding/BB to block mobs whereas in WoW it’s a mere calculation (threat) that you build by using threat buttons, is reaction-based while WOW is as easy as “memorize this rotation and do it”.

Blizzard’s simple-minded design of encounters and simplistic, brain-dead combat system that requires no skill makes it seem they are directing their game to kids in the ages 8-12.
I ran all WoW had to offer and everything was terribly easy and straight-forward, whereas in GW2 I found some challenges even in PvE.

See, this is my opinion based on 20 years of experience and I didn’t even need to put it down as a fact as you did which gives it more value and credibility.

Vasham has already shot down this argument that is used often by people like you. I don’t know what your 20 “years of experience” comprised of but it obviously was not serious endgame raiding. To seriously suggest that it is “autopilot easymode” is ludicrous. You are seriously suggesting that players could watch TV and eat while pushing for top kills of Yogg 0-light. Let’s be serious.

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Kausion.9384

Kausion.9384

Is an opinion. I don’t like Blizzard style encounters. But, Blizzard did design encounters that you found masterful.

I believe the general consensus among millions of MMO players is that Blizzard designs great encounters. I would venture to guess you are the anomaly, not me. Trinity may not be the answer for GW2, true, but something needs to change. The mechanics are just sad. It may be enemy mechanics, it may be player mechanics. The truth is it is probably both.

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Kausion.9384

Kausion.9384

Vasham you are correct on all fronts, although from what I have read few seem to understand. The simple fact is that GW2’s PVE is egregiously inferior to WoW, Rift, etc. I know it is blasphemous to say this because GW2 “revolutionized MMO’s” and we no longer have to be “subjected to the grindfest gear treadmills that are all other MMO’s,” but let’s look at the facts. PVE is a mess. The trinity was replaced by no real substitute as has been discussed on numerous threads on this forum, and the mechanics of the fights are laughable when compared to Blizzard’s fights. Call WoW a gear treadmill all you want but you are either a fool or someone with no serious endgame PVE experience if you seriously suggests ANet’s PVE meets the bar. Vasham has covered the implications of this as well. The player base is defined by PVE players and I do not see anything sustainable right now. This game could be great but ANet did not have to abandon what WORKED in other MMO’s.

Disclaimer: I am a former WoW raider with realm first world top 50-100 kills for 6 straight tiers. You can hate on Blizzard all you want but you can not deny that they masterfully design amazing encounters, something ANet has not come remotely close to.