Showing Posts For Kaynide.5387:

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Kaynide.5387

Kaynide.5387

@Josh:

Thank you for the hard work on this. I know you have probably heard enough feedback and probably have a plan going forward…but cant resist adding to the pile.

First: i wanted you to know SAB is directly responsible for the sales of two games. I used it to show how a game which is very straight rpg could have the balls to do something just plain ol fun. I also bought the inf coin for support …and for TM.

Second: the feedback

I hear a lot about W2 being too long. But to be honest I really liked the length. W1 can be cleared in its entirety in about 30 minutes…thats ok as a first world..but rather silly for the whole thing. W2 was hard, but after practice it got easier, much like old platformers such as Zelda 2, Ninja Gaiden or, say, Little Nemo.

It would be nice to see varying paths to the goal such as in Sonic the Hedgehog or Nemo. W2z2 for example could have had path A to the gong pagoda or b to the fish pagoda. Both take similar amounts of time if enough practice is done, but different amounts of care must be exercised. Harder path could yield better rewards. Perhaps have additional chests lime the boss chest on hard paths.

An idea to mitigate invisible ledges… If all players were in a tonic form inside SAB (random or chosen perhaps from a set of 5 or so, a la old school guantlet)
The forms could easily be simple, blocky rpg avatars like in final fantasy 1 or other oldschool rpgs. These tonics could double as a reward for future bauble sales if blue weaponskins are to be locked up.
The point is if everyone in tonic form is the same size the you can build ledges and such without worry about different player size. Yu can also make hitboxes match better.

Thanks again!

(edited by Kaynide.5387)

Tribulation Mode Completion Club

in Super Adventure Box: Back to School

Posted by: Kaynide.5387

Kaynide.5387

Grats to all so far on the adventure so far.

Gotta say, now that I have just cleared Tribulation mode:

I feel the gist and spirit of SAB is great and very easy to get into… But TM suffers from a few really really crappy design choices.

Things like the bounding boxes not lining up with the graphical art. that is to say there were many invisible ledges and invisible walls. A lot of my deaths were caused by things like this.

Another example: why on earth was the second to last respawn point in W2Z2 on top of spikes? Every death there rekilled me several times before I could move away. It was ridiculous how many coins I lost here, and not because I made some mistake.

Finally, myPC is slightly above minimum specs, so there is some blame in that, but there was a very noticeable delay or lag in some of the timed bits (jumping rocks, etc).

Anyway, just to say Anet, you have a good thing going, but you just need to tighten this platforming engine up. As it is I cant recommend this this to anyone unless they are willing to buy the infinite continue coin…