The Good
-PVP rewards. Finally I can level up a character completely in PVP and play WvW with it
-More viable build and the trait tiers seems a bit more sensible
-I don’t know how elementalist’s new healing skill working in high end PVP or FoTM, but it’s tons of fun using in other PVE content
The Bad
-PVP skill purchase. Although long time player might not mind and it’s really not that expensive, it could cost problem in the long run. With sufficient new skill released, new player or those who don’t play quite often will be in disadvantage. They might have limited choice, or worse, they don’t have any skill required for the builds viable in the current meta. They will be less effective until they finished grinding for it, isn’t that kind of against what Arena Net want to do with PVP?
The Missing
-Elementalist is still too weak (and I don’t think diamind skin is the solution)
-The path-finding for minion still need some improvement
-Mark of blood is still being put into full CD even you stop casting (?)