Showing Posts For KeikaStrife.6147:
My friends and I had just joined maybe two weeks or so before the 9/9 patch hit, and we were pretty hooked for that two weeks.
And then the patch hit and they levelgated weapon skills and story quests, and my friends quit pretty much immediately. I tried continuing to play but leveling alts is downright miserable now and getting any further on my high level character widens the gap from my friends who quit and won’t return until something is done about the gating, and any friends I had intended to refer the game to. I would have recommended this game to more people before the patch, but I can’t do it in good conscience now.
If I’m not the target audience for these changes, who is? Levelgating weapon skills is by far the worst feature they implemented and has made the early game an absolute chore. Levelgating story quests seems completely arbitrary and makes the questing/grinding between them really boring. This change is one I understand the least.
If they are really so attached to the idea of gating everything this way they should at least limit it to the first character made per account (which is an idea that has been brought up before, I’m just backing it.) I would rather they get rid of it altogether because I can’t imagine that first experience being enjoyable for ANYONE, but if it MUST be this way don’t force it on every character.
Please give me a good reason to return to this game, instead of just returning to the forums. I understand this is not the most constructive post but I’m really hoping that, at the very least, my dissatisfaction will add to the urgency of addressing the gating problem, instead of brushing it off. :/
I only started playing this game within the last 30 days, so I cannot boast any measure of dedication to this franchise.
I’ve been playing GW2 since a month after it launched. I LOVED the first Guild Wars. Even Guild Wars 2, which I was a huge critic of, had a lot more going for it than most other MMO’s at the time.
I was so excited about this game and now I get to uninstall it…. ugh….
It’s a pity you never got to play the “real” Guild Wars 2. You know, the one that we had before April of this year. This game had a lot going for it. In fact, several months after this game launched, I might argue that it was the best MMO on the market. I’m talking MMO in general, not just action-combat MMO’s. We had questing that was streamlined that was generally more interesting than quests in most MMO’s. There was WvWvW, and we had jumping puzzles which were LIGHTYEARS beyond jumping puzzles in any other MMO I had ever played or read about. But, it didn’t take long before strange design decisions started happening and the game was taken into a direction that I did not find interesting or even fun in some cases. But the game still had a lot going for it (particularly WvWvW mode) but it seems that all of the “fun” stuff in the game keeps getting removed or changed every few months.
You never experienced trait points at level 11, getting stomped by champions in low level zones because you don’t know how ridiculously strong they are. You missed a lot of the stuff that made the game truly fun. Sure, this game was a buggy mess at launch, but there was a lot of fun within the mess. The mess that they’ve made now is just a mess.
Also, QUEEN’S GAUNTLET. Those were the days, man. Queen’s Gauntlet. Even the Super Adventure Box which is really popular but I never really cared about. It’s just a glorified minigame, but it’s a pretty entertaining minigame. So much cool stuff that could be in this game, and instead we get level-gating underwater combat. What Arenanet should have done was add a “Queen’s Gauntlet” type of section, but with kid-gloves instead of hard bosses. They could use this to have a REAL tutorial section that actually teaches players how to dodge and use skills. Some profession trainer could teach you skills and you could have mock fights and stationary targets. I think even the original Guild Wars games had something like this. Well, maybe not the very first GW. But, I seem to remember the other campaigns having target practice where you could learn the range of your skills, etc.
That really is a pity, because that sounds like it would have been fun. Maybe not getting randomly owned by mobs of high level players out of nowhere (I had enough of that in TERA) but everything else…. :/ Man.
(edited by KeikaStrife.6147)
I only started playing this game within the last 30 days, so I cannot boast any measure of dedication to this franchise.
What I can say, though, is that I feel the same way. Since I started playing I was floored by how open and free and immersive the game felt, and how much fun each class was to play right out of the gates. I’ve never once played an MMO where I looked forward to playing alts, and this game had hit the sweet spot.
… until I logged in today and noticed the changes.
That hand-holding arrow around the heart (huge immersion breaker), the inability to access the extent of my abilities until level 10 (excluding traits which have fared worse), even some of the quest objectives have changed from being at least mildly believable to insultingly stupid (entertaining cows instead of feeding them, how useful.)
This game was the first genuinely enjoyable, novel MMO experience I’ve had in YEARS, and with one patch they have reduced it to being another streamlined generic chore of a game.
Words can’t express my disappointment because I was seriously looking forward to having more of my friends join me in playing this game. Now I can’t recommend this game to anyone, and unless they fix it (which I strongly doubt) they’ve lost me as a player too. I was so excited about this game and now I get to uninstall it…. ugh….