Showing Posts For Kelborn.6450:
Hello all, I’m returning to the game after… quite some time away. Pretty much only played for 6 months or so after launch. I’ve read up on HoT and all the new goodies that came with it, as well as the major changes from before that. But there are a few things I’m somewhat confused about, mostly when it comes to Elite Specs and which Profession(s) I want to focus on playing.
I am primarily interested in PvE content, and both solo / open world stuff and group content like Dungeons. I mostly play ranged support or healer characters, but I don’t mind melee damage dealers if I find them fun to play. The Professions I’m mostly interested in playing are Ranger, Elementalist, and Mesmer. I played enough Warrior and Thief at launch, and have no interest in Engineer. I’m on the fence about Guardian, Revenant, and Necromancer.
That said, what Professions, and Elite Specializations, are good for what (Damage, Support/Heals, “Tanking”)? And are there any that are considered not worth playing atm?
Which Elite Specs, if any, are considered “mandatory”? From what I’ve gathered some are straight buffs to the base class (like Chronomancer and Tempest), while others change it or add something new (like Druid or Dragonhunter). Example, if I play a Ranger will I be expected to be a Druid and only a Druid? Can I DPS as a non-Druid Ranger or would I be better served playing another Profession entirely?
Sorry if these kinds of questions gets asked all the time, but I’m feeling a bit overwhelmed after coming back after over 3 years away.
EDIT: Basically, I’d like to know what each Profession and Elite Spec is good at or sucks at.
(edited by Kelborn.6450)
ANet just doesn’t want to code the database for it, for whatever reason. In the past they claimed it was because storing the data would be an issue. But here’s some nice math that you may want to take a look at. Granted with all the existing accounts and pets almost 4 years after launch it would probably be more complicated to do so now, but honestly I see no valid reason why it was not implemented at launch.
I think this is just about the only game I’ve ever played that doesn’t allow saving of pet names. Simplest fix for it would to just have them be stored client-side.