Showing Posts For Kelinur.8693:
The problem wasn’t killing the destroyers as I take them down extremely fast, its the condition dmg they do compared to the amount of healing elixir H provides. And yes I know about using the trait so that your elixirs remove conditions, that isn’t the point I am trying to make. And even though Elixir H gives a random boon (which lets face it, doesn’t even compare to some of the other high healing skills the other classes get when using a healing skill). For example elementalists have basically the same ability (not as random as ours) that gives them a boon based on what attunement they are in but has a bigger heal potential behind it. I understand there are options around the condition but should a heal really barely move your health where it is almost worthless to use when you are very low on health and you hope to just survive the condition. I don’t use the condition removal trait as since I use FT as my main weapon I have the increased 15% FT/EG dmg since it improves the damage my FT does by a large margin. I’d just like to see a heal skill actually have some effect on my HP rather than slightly move it up compared to other classes that seem to at least 1 big burst healing skill.
I have 3 level 80s (Ele, Mesmer, Eng), I really enjoy my Engineer the most and as of lately it really has consumed most of my online time. I really do not have any complaints of the class except two things…turrets still need to become more mobile (but that is another discussion all together) and their healing skills truly need to become a little more potent. I am currently working on world exploration. I was fighting in Kessex Hills in the destroyer area when I realized that the burning the destroyers were doing to me was severely taking down my hit points. So I use my Elixir H (as I am a HGH FT build and run with 1/2 Exotic Knights armor and 1/2 Zerker Armor) realizing that my Elixir H barely even moved my health bar (when I was out of combat but still suffering from burning) and suddenly I am downed from the burning. I don’t see how there is any reason when just suffering from 1 condition that I get downed even after using my heal skill. When I am on my elementalist I hardly ever use my heal skill (though I also run an Aura D/D build which keeps me almost full health all the time) but even my Mesmer has never faced an issue like this as his heal will give him a significant amount of health (even without any illusions up). I’d just like to see engineer’s heals just get looked at and possibly get a decent buff so they are on par with everyone else. If other engineers disagree or maybe have opinions please let me know as I know there are other heal skills and with the Med kit the toolkit heal can be used twice within a short amount of time if traited right but I use elixir H so that I can get the use out of it with my HGH trait.
I was just wondering why is it we need to carry dungeon tokens in our bags or bank??? I feel that it is a waste of space for when I am farming and just completely overloaded. I run with 18 slot bags in all my bag slots. I know most of you like may like this as it is able to be traded between your characters why can’t dungeon tokens be a kind of currency like laurels are and be able to be shared across your account instead of wasting bag space for each set of tokens. Right now I have over 750 TA tokens, that is 3 bag or bank slots that I am losing to those tokens. I’d just like to see the dungeon tokens become a currency like Laurels that way you don’t have to flip between characters to collect them all and if you keep them stored in the bank you don’t have to run to the bank every time just to grab the right amount you need to. It would be more accessible and easier on us if they’d just become a currency like Laurels.
So I am looking for any viable build that does not require using grenades. I simply do not like the playstyle of the grenades. Is there any viable build that is doable without using the grenades as the primary source of damage?
I personally love my engineer but I have noticed a major fall back with him compared to my other level 80 I have (both in complete exotics). When I play my mesmer I can go through mobs extremely fast whether I focus him on conditions or burst damage. But sadly it seems that the only way an engineer is to even come close to being on par with other classes is for them focus on grenade kit, which I personally do not enjoy because I do not like ground targetting AOEs for all my abilities. I am definitely not asking for the ground targetting AOEs to be turned into focus target AOEs (as it is for underwater).
But I would like to see dual pistols and the rifle get some buffs to them to allow them to be on pair compared to other classes. If you choose to become a condition engineer (which less face it is just nothing compared to grenade dmg) you seriously do less damage compared to other classes that are condition dmg builds. Everyone seems to say that engineers are the “jack of all trades, the master of none” which I can understand but an engineer if focused right should be able to do good damage when using dual pistols. As I believe someone stated before in another post thieves and warriors both get rapid fire attacks (thief with dual pistols and warriors with the rifle) but you give engineers poison dart volley, which is good for a condition build, but does half the damage even with the poison ticking. I personally love running with dual pistols because that is my playstyle but it seems when it comes to being an engineer we don’t compare to other classes. Whether if its because we are the “jack of all trades” or have support abilities (which I would like to say that an elementalist gets as well, and can actually do better support than an engineer) I would like to see damage improvements to the pistols and the rifle. I’d also like to see the Flamethrower and Elixir Gun get improvements as well (FT still has targetting issues with abilities and the EG, which is supposed to be condition focused does less damage than even the pistols do). I would like to see some more focus going towards the engineer class sense it was the last class you focused on before the launch I would think it would be the first class you’d focus on after the launch but I guess I am wrong.
I would just like to see some improvements to a very fun class and stop seeing people level up other classes because they see how underpowered the Engineer class truly is. There is a reason Engineers are the least played class in the game (if you actually even pay attention to that) and trust me its not the playstyle of the class.