Showing Posts For Keltach.8049:
I’m not saying you DON’T need damage. That was never put any where in this thread. How ever dps should not be the most optimal to do everything in an mmo. I know this game doesn’t follow the normal holy trinity, I get that, but that shouldn’t be all I have to do is out power. I never claimed I know everything, yet all of you do so. Tar elemental in arah needs aoe? Really I always see groups just pull him around the corner after the first up and just nuke him down with 1 burn on him to keep him from petrifying people. I’ve never seen heavy sustained aoe dps in there either, always burst. People stack on lupi to avoid his bubble mechanic so you don’t have to run stability to get out of it meaning more dps utility. Your counters are as flawed as you claim mine are. No dodge roll? A lot of bosses already have sweet spots where you don’t have to dodge a single thing. You should know that since you decided to pummel me with info that never actually happens. Coordinated stuns? You mean that 1 boss in arah that gives you stun guns to take away his buff then you go back to nuking him any way? I run a zerker mes because I do enjoy zerking on him. So I guess I already did your challenge and won. Theory? Zerker gear is the most optimal as you said because everything needs to die fast to avoid taking the most damage. That means there’s no room for tankier builds in this game. I have not run higher lvl fractals yet no, I will admit i’m not familiar with them. How ever, that does not excuse the lack luster game play of the current non-fractal dungeons.
So I’m reported for not agreeing with you basically? Lack of punishment makes me feel useful? What kind of elitist trash talk is that? I understand that utility is different from gear, how ever there shouldn’t be 1 type of gear to rule them all. That’s terrible for any mmo. Just because a group isn’t constantly running with 25 stacks of both vulnerability and might there for they are not optimal? For dps maybe, but that shouldn’t be the only optimal way to play a game. There should be room for other play styles and gear types. Keep reporting away my friends, it will just keep this game in it’s current state. I’m not breaking any ToS, I’m only breaking your own safety bubbles of what you believe to be 100% right.
Edit:
That article isn’t 100% right nor accurate for what you’re trying to prove. The issue here is only 1 type of gear is currently the most optimal for almost every style of play in this game. Also playing to win doesn’t mean ignore boss mechanics by stacking in spot X so it does not hit you.
(edited by Keltach.8049)
I never expect a warm welcome on any forum on any post that disagrees with the mindless masses. Very few of you have actually defended your point with actual information which I do respect. The ones who say i’m “trolling” or i’m “whining” with no actual just cause other than “hey I follow their play style, I must be in the right” are the ones killing any progress being made. Dungeons are not in a good place at all, thinking they are is really wishful thinking. I do agree that it’s more of how the content was designed, but it is partially the players fault for abusing this design to make it easier. Granted it’s only a matter of time some one finds a new way to make it faster even if they do wind up fixing dungeons, it’s just the nature of the beast. Also on the point of similar posts, if there’s so many of these a week why is mine getting so much attention? If there is actually as many posts as a lot of you claim then it’s obvious I’m not the only one that thinks this way. This play style is game killing, no matter how much fun you’re having with it. PVE dungeon content is even being sold off for path completions, this is considered ok practice? Open up the arah tab and you’ll almost always see at least one person selling a path. If this is what being a dungeon runner has boiled down to, then it will never get better, nothing will change. Also to all of you people reporting me for my post as trolling, thank you. That truly proves that you’re just blindly following the masses instead of thinking for you self. Thank you for even posting it on my thread that you reported me to make it seem like you’re doing every one a favor.
Man you guys are 100% right, lets advertise this in the next commercial for gw2 since this is the perfect way to run dungeons! In a world with vast dungeons, you will only experience the bare minimum of them due to our amazing speed clear system. We put all of the trash mobs with AI just for you to skip and ignore! You can use any means necessary to skip these mobs including every ones favorite, glitching out of the map to completely avoid it! never again will you have to be anything but dps as long as you run defensive utilities! Any who do not agree with this are punished via the community! Come play GW2 now! You guys are defending a highly toxic and elitist play style and turn around and call me toxic? I guess they just put the other sets in the game purely for pvp purposes only. I guess conditions were only meant to be a pvp only condition. I guess why would you need to reduce the healing of something if all you have to do is run pure dps gear with pure dps traits and rune defensive utilities. “Learn the game” is really all that you guys have been telling, all I’ve learned from this is that dungeoning is just a lost cause to any new player in this game. Since not only do they have to run berserker gear, they now also must know every single mechanic of the boss fights that they can not stack for, and if they can stack they better not break that stack or watch out, may hell rain down upon them. Totally you guys just know so much more about this game than I do, and also a necro isn’t often used because they’re primarily based around condition damage, their burst builds aren’t that great. Since conditions are rendered useless to the pure burst of power builds they’re automatically killed off. Support exists? Control Exists? Supporting isn’t just stacking might to 25 stacks, throwing swiftness on to just run past mobs and run out of their agro range or is that what you’ve come to believe to be the one and only truth since that’s all you know? Control isn’t needed if you’re just going to funnel them into a corner, why would you need to slow or even immobilize a target if you’re just going to keep then standing still in the first place or better yet just run past them. These two play styles don’t exist in dungeons, if you claim they do then you’re the one who clearly doesn’t know anything about this game out side of dungeons. People do go with the most damaging classes. Why else is the engineer so under played? Why else is the necro so underplayed? Both have useful utility skills, just not in the eyes of those who run dungeons. Necro wells can heal support and apply vulnerability rather well. Necros can also take conditions onto themselves and use them to either heal or buff him/herself to help improve dps. Engineer utility comes from control. A lot of their kits have some type of control in their kits. pistol sheild has a knock back and a 3 person blind, bomb kit has aoe blind and immobilize, grenades have chill and even your rifle has a knock back and immobilize, all rendered useless due to the lack of need for it with the way current dungeons are done. Who needs aoe sustained dps when all you have to do is huddle all the mobs in a corner and burst them down? Who needs control when those mobs won’t be going any where any way? This play style kills those builds off completely. That’s efficient? That’s knowing how to play this game? That term is getting thrown around a lot on this thread with little to no actual explanation other than “learn to play”. DPS is the only thing that matters in the end of the day since that is what is going to kill the boss the fastest, why else would every one just run berserker gear? I don’t see any improvement to my survive-ability in that gear other than I out damage it there for I will kill it before it kills me. That’s what dungeons are, just a dps race to see who can down it the fastest with ignoring the most mechanics possible. At least that’s the way a good amount of players are describing it. But hey guys, keep repeating the same things over and over again thinking that just because more than one of you are saying it, there for it must be true.
Meta is simply an elitist way to make people do what they want, meta shouldn’t be pure dps stack in corner gg loot. If it’s meta why are you using a screwdriver? Wouldn’t a drill be more efficient? So all non meta users are idiots? Wow great comparison. I’m sorry all meta players are so brilliant
Ok. Sure meta builds. Lets all build 1 way and ignore the rest of the trait system. You’re all 100% right that arena net wanted this game to just have speed ran dungeons where we use 0 aspects of this game combat. Lets ignore all combat finishers that don’t give us might, let’s ignore a majority of the dungeon because it takes too much time. Let’s all run zerker meta builds and take all thought out of pve dungeon content. Let’s all run cookie cutter builds because it is meta. Meta for life! is this really what this game has come to? Supporting mindless and brainless dungeon running? I’m sorry but if this continues this game will get killed off. It’s amazing how a majority of the forum base supports this. So in turn I’m just wrong and you’re right because it’s how you all think it’s intended to be? Speed clearing tactics are supposed to be the normal way to run these specific paths only, and if we can’t speed clear this path there for we shall not run it. Man I guess I had the wrong idea about action based combat and being able to play how I want, man I must be so blind to what arena net really wanted dungeons to be. A dps fest of stacking in a corner so we can avoid any and all need to use any of the combat features in this game. Wow how could I have been so foolish, I better learn to play this game the way it’s intended to! Let me go rush off and buy pure dps gear right now so I can join in on this action packed fun! Man let me go on any post like this too and tell those people to learn to play like this amazing community has taught me! Might as well just tell them they’re trolling and that their post should just be ripped off of the forums too because it’s not the way the game is meant to be played! Let’s all be meta guys! Man I wasted so much time attempting to figure out the dodge mechanic, trying to see what combo finishers I could use in certain situations, and to attempt to see how long I could control or even when controlling would be needed. Thanks guys for showing me the way!
That brings up the issue of build diversity then does it not? That because these aren’t giving out the most burst dps possible it is there for not wanted. So by this logic if I wanted to dungeon as a thief i better only pick traits that will A) improve my stealth durations and B ) give me the most burst damage. Then if they improved the other play styles of the thief and made them more rewarding, that would get rid of the whole issue of having some mobs not being able to get stealth past. The tnt is a great example of intended to be skipped mobs, i agree with that, but what about the ones standing still that you just run or stealth past, what about those in small corridors that we do the same thing to?
People keep assuming i’m saying ALL mobs should have it when I’ve clearly only said some, also thieves can bring a poison share support build to groups, they can also controll or bring strong aoe bleed damage builds to take out that trash. Also it seems a lot of the people who don’t agree with me are basically just saying “learn to play.” Also it seems a lot of people who don’t agree with me just demand my post gets taken down and i get perma banned from the forums. If every single bit of arah trash is actually meant to be skipped that’s fine, then that’s working intentionally. For those actually putting meaningful replies thank you. If you don’t agree with what i’m saying, weather you find it ranty or not, at least explain why instead of just stating “learn to play”
It seems that this thread has become an attack the original poster for his thoughts instead of a discussion. I’m sorry I don’t find it normal to skip every single trash pack in this game, if you find it fun that’s more power to you. Every one keeps throwing the term “unneeded” where did I say kill off a class? You cant stealth past a certain trash pack there for thieves are now unneeded? What kind of logic is that? there are plenty of mmo games out there that have mobs like that, and the rogue archetype is still popular in many of them. Just because “a lot” of them are meant to be skipped, that does not mean all or only the ones I have to if there isn’t a way around. Also I didn’t know it was parasitic to start a discussion in the discussion forum? When did that appear in the forum rules? Also the “utilizing abilities” part, so every one should use the same abilities because it is the best way to bum rush past all of the mobs? Also can you link where the devs posted that most trash mobs are meant to be skipped if such a post exists?
Thank god you aren’t a developer for this game either
A giant AOE like lupi’s that does massive damage I don’t think you should be able to reflect it back considering how much damage is being reflected. How ever basic shots I do think are ok to be reflected back. Perhaps it shouldn’t reflect 100% of the damage it does if it were to be something similar to that aoe. Perhaps i was too harsh in being so blunt about it.
Boyd your desperation astounds me really. It’s even more ironic how I never even mentioned you in my post, yet you completely go out of your way to attack me directly on the forums. I also never said to nerf anything, I have no idea where you’re getting that from, stop attacking me on the forums directly when all I did was start a general discussion. I did not mention your name or any one in the groups name, nor did i bring up anything that was said by you or by any one in that group. On a more on topic note, I do feel that the trash mobs are a bit lacking when it comes to risk/time vs reward, but that’s for a lot of content in this game. Would a higher gold reward at the end for killing all the trash make it worth it, or are you just looking for straight loot?
So because I got downed and died and you claimed you could solo then also downed and died, then me saying you shouldnt be able to reflect a boss’s damage right back at them means i’m saying nerf everything? I also never claimed to be “godly” as you put it, I claimed I knew what I was playing and was comfortable enough with it. You’re the one who made claims that you can solo instances and just couldn’t solo path 2 of arah. Please keep editing the post above this one, it’s entertaining to see you struggle to prove you’re 100% right in everything you say.
(edited by Keltach.8049)
I recently ran a dungeon for Arah and saw something very disturbing. I’ve never played an mmo where you skip almost every single trash mob just to get to the end boss faster. I’ve also never seen an mmo where you can reflect the boss’s giant downing aoe and for that to be considered “knowing how to play.” Also I’ve never see an mmo where speed clearing is the NORMAL way of playing through the games dungeon content. I’m aware this game isn’t like any other mmo. The new trinity, the active mitigation, and the freedom to play any way you want are great. How ever, that last one is completely killed off currently in the dungeon scene, even if you run with a guild group, but I’ll get into that later. The main issue I personally have with how dungeons work currently is that you just skip the entire instance just to kill the bosses then leave. Then on top of that, we find the “sweat spot” so that we take the least amount of damage and the least amount of movement to capitalize on melee dps, since it is currently the highest dps in the game. The new holy trinity that GW2 introduced has now been completely killed off by this style of play. Now it’s just the straight line of burst dps via berserker gear. We can no longer play how we want if we want to do dungeons, we HAVE to play the way a select group of players have decided to be the best way. In my guild I’ve personally seen people ask for “zerker and exped only” players to run with them. Any new coming player will see that and possibly get turned off from dungeoning since it’s so constricting in how you play. I’m not saying nerf the gear set, I’m saying make the other play styles just as useful. This ties back in to what’s wrong with the dungeon scene currently, skipping almost all of the instance destroys any need for support build and controll builds, making them primarily a pvp only play style. As well as almost all gear sets being only useful for WvW content. The only way I can see this being fixed is if they make major boss attacks, like Lupi’s aoe ability in phase 2, not reflect-able and to make it so that you cant just skip the mass majority of the instance. It will open up room in groups for other play styles rather than “just run past this mob, then we stack here and burst the boss down.” Perhaps even make some mobs able to see stealth targets so that thieves don’t become the new “meta” class to play.