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GvG in the new Jumping Puzzle Map

in WvW

Posted by: Kemikal.7369

Kemikal.7369

I’m curious to see how Arenanet addresses the entry requirement.

Previously, you had to own one of the three EB keeps that had an entrance to the jumping puzzle. This was required for both your initial entry as well as re-entry if you died inside and released.

If your server was able to secure all three EB keeps, and clear all enemy players out of the jumping puzzle, the puzzle was essentially made ‘safe’ for your team (so even low-level alts with horrible gear could run it safely).

And if your server lost their keep (and didn’t have one of the other ones) your players already inside the jumping puzzle were effectively cut off from reinforcement — they had to fend for themselves as long as they could.

If waypoints or portals are added that allow access without needing to hold any of the three ‘entrance’ keeps, that changes the jumping puzzle game dramatically for some players.

But if entry still requires holding one of the three ‘entrance’ keeps, what would happen if you died inside while the EB map was full? would you find yourself unable to release to any EB waypoint, and instead have to release to some other borderland instead? would you be able to release at all if all 4 maps were full?

If you put a waypoint inside the jumping puzzle to allow players to respawn even if the other 4 maps are all full, would that allow people to waypoint in directly even if their team doesn’t control any of the 3 ‘entry’ keeps? (and as a result, make it impossible for any server to ‘lock out’ players from another server?)

-ken

simple solution —→ [Retry from checkpoint] or [Leave Jumping Puzzle]

Traps+Get More Out of WvW

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Posted by: Kemikal.7369

Kemikal.7369

Please Anet, tell me when Nuclear Explosives will be available to kill the entire map!

The Castle would need to be in your control, and will need to research the Manhattan Project