Showing Posts For Kenfucius.5897:
In terms of PVP (main test in pvp, some pve, some dmg calc in HotM)
Hammer: Overall I think its ok in terms of its skills. Aa could get a small buff b/c you are melee. There is only like 1 problem specifically for me
Problem: Hammer 3 is a problem. I fly off cap points or can only proc finisher on 1st leap. I was hoping to proc on all
Solution: make it like warrior leap maybe?
Function Gyro: Overall interesting concept but it lacks luster, I actually find myself not noticing I activated the function gyro.
Problem: For PVP, if target moves away, say ele mist form, the gyro hovers there then self destructs…=(
Solution: Allow the gyro to move towards the target and try to kill the target a second time.
Problem: Useless in PVE.
Solution: allow it maybe to go do some gathering. (I’m not sure if it can rez double down, but if it can do that…that’ll be cool too)
Utility Gyro: great idea, love the design. I just don’t find it useful in pvp as much…. The daze on destruction is nice however but on a 30 sec cd? I don’t know =/ it reminds me of guardian spirit weapons which…yeah…ppl don’t use.
Problem: Very slow, the gyros stop to cast a heal or purge that will never hit b/c the player is always several steps away.
Solution: gyros match caster’s movement speed. Maybe speed up gyro casting animation.
Problem: CD and duration. I can only really use these cool stuff every 30 sec. and they die easily. If say 1 of them survive, it’d still die from duration and I still have to way for 30 sec.
Solution: alternative fuel based idea is one idea that ppl have been asking for. I would love that because I really wish the gyros will float around inactively that’d be sooooo cool! Another would be to start the CD right when use not when it is destroyed. Also have a trait that lowers CD.
also not going to bother talking abt the health issues for gyros b/c so many ppl have talked abt it already. If it becomes a fuel source kinda like rev energy that’d be good but I honestly don’t think that’ll happen…sadly…
Seriously, if Anet can allow inactive gyros float around that’d give gyros that cool aesthetic.
(edited by Kenfucius.5897)
Agree with everyone here. I really liked the first two BWE difficulty level. They balanced the risk and rewards well so that we wont just run full zerker and faceroll everything.
My hope is that the devs are just doing this to see player’s reactions etc to ensure that their decision for the initial first two BWE difficulties are ok. Also hope they wont do what happened to Orr (for both open world and raids) and nerf it bit by bit until what was supposed to be the hardest content in vanilla gw2 became too easy.