Things that we all want: Arenas and Que with friends and spectator mode.
in PvP
Posted by: Keosz.8462
in PvP
Posted by: Keosz.8462
There isn’t pve endgame in this game so it will not affect PVE, simple – make it just for fun, i dont need even any rewards for them, just bring me possibility to team with my friend and face other 2’s, just for fun. Everybody can make any character as he want in 10 mins, so even if it’s not going to be balanced at start, everybody will run let’s say guardians. So ? 2v2 guardians will be fun at start aswell, slowly people will adept and find counters to them, and more races will step into.
in PvP
Posted by: Keosz.8462
Yes, and there are many burst builds that counter that healers builds.
To me it’s simply – if you would want – you will join it, if you dont, you will still play 8v8 and wvwvw, so what’s the problem ?
I think this would be a horrible idea for GW2 personally. Death-match style battle makes PVP too linear and a shade boring. Additionally…GW2 is just not made to handle deathmatch. Look at all the skills and the way their mechanics work. They are wrapped around the idea of controling nodes/areas, not just plain staying alive/killing enemies.
Every match would be games full of tank shout warriors, endlessly healing guardians, and tank engineers ect. Nobody would ever die.
There are PLENTY of healers and builds that can allow you to stay alive for ridiculous amounts of time….
in PvP
Posted by: Keosz.8462
Arena’s were death to WoW’s ? In what way ? I’m still playing them if I want and enjoing every aspects other than running arround pillar for 20 minutes after healers. This game has no healers so …
in PvP
Posted by: Keosz.8462
Why no arenas ? You will not enter if you dont want, why are you trying to take it from us who want them so badly ?
I am PVP player, I always looked to smash people’s faces in games, AI destroying wasn’t that fun for me neither that chalanging. My PVP experience started with Diablo I and battle.net, I tried most of the MMORPG’s released since WoW vanila (Guild Wars 1, Rift, SWOTOR, TERA, AION, Warhammer, Conan). Always playing with arround 5 real life friends. None of mentioned products didn’t come even close enought to be remembered for us as fun as WoW’s 2v2 and 3v3 arenas s1-s3 (not meta combos, you could see anyone competive on arenas).
Now, I dont know if any of you saw Bloodline Champions game, it’s free to play, arena based mmo-rpg-arcade with very interesting fight system, in which you need to target you object with mouse, in oppositive way to standard target and unload system. After playing a lot – game is kidna hard – I came to conclusion this is my second-place-fun experience for PVP in my lifetime. I hoped for the new MMO with implemented this system. And it came in TERA, but besides this system game is terrible.
Guild Wars 2 – game has a lot of potential, but I see people’s worries about keeping interests in playing.
1 ) Reward system is first, I know that saying, cosmetic rewards are TRUE prizes for the skill and we shouldn’t look for stat boosting has many sooth in, and after many discussion I agreed – but I think not everybody will – but, the new skins should be really different and visually easy to recognition from others, to this work.
2) I dont really see any point of NOT bringing Arenas or (name it anything you want) competive SPVP 2v2 or 3v3. It should be done and it should be done fast. Anet, kitten the ballance, just bring them, then you will slowly polish builds. Smaller PVP are really needed, people will get bored very soon with this 5v5 and 8v8. Anyway this game works very nice when you face 1v1 or 2v2 fights.
3) Duels – you said if we want, you will add it. WE WANT, add them and do it fast aswell.
4) ranked tournys – as said many times on this forums, you claimed GW2 as e-sport, then tournys should be placed as fast as possible aswell.
5) competition – please bring possibility to inspect people (items/traits)
Tl;Dr :
More kinds of pvp challanges =- more to do = slower borrines,
Smaller PVP competitions = easier to manage within groups = less chaos = less zerg = more strategies = more single person skill dependence = more fun.
thank you,
Anet I hope you will listen us and bring what we want, we payed for this game and we should have some kind of voice what we want to be implemented in future, we all are creating this game from now.
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