(edited by Kerrisis.6340)
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Instead we focused our time and energy into making a really unique, polished and hopefully memorable encounter that enables any group of five to complete in roughly an hour. I understand that there are players who will simply object philosophically to this direction, and wish that all the content we create to be solo-friendly, but our company has always been focused around building an online world that encourages our players to play our game together.
So basically “Put up and shut up” then?
Let me add my voice to those expressing deep disappointment that your highly inventive and engaging Living Story has ended in a roadblock that means I’ll never experience the conclusion. It seems my “philosophy” of not wanting to waste my time with fools, be it in Guilds or PUGs, is incompatible with ArenaNet’s “philosophy” of encouraging (or, in this case, forcing) players to play together.
You’ll have to forgive me for feeling utterly blindsided by this revelation, considering that the vast, vast majority of GW2 so far has been soloable.