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Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Kerrisis.6340

Kerrisis.6340

Ok, for those who still don’t understand the objections of people in this thread, here are a couple of parallels for you.

Example 1:
You’re coming up to the last boss of an instance. You’ve had great fun so far, and are looking for the final payoff. Suddenly a popup appears saying “You must purchase admission to the final boss encounter with 100 Badges Of Honor”, or “Event will not begun until your server controls Stonemist Keep!”.

Example 2:
Friday evening. The WvW ratings have just reset. You hop into your WvW borderlands to buy some siege, then try to port over to EB. Another message appears: “Sorry! Access to the Eternal Battlegrounds is only permitted when your server has control of all the Orrian Temples!”

This is how we non-Dungeoneers feel about this. We’ve been lead on by solo content then c*ckblocked hard with a 5-man dungeon, and we’re not happy about it.
Does this help explain things?

(edited by Kerrisis.6340)

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Kerrisis.6340

Kerrisis.6340

Instead we focused our time and energy into making a really unique, polished and hopefully memorable encounter that enables any group of five to complete in roughly an hour. I understand that there are players who will simply object philosophically to this direction, and wish that all the content we create to be solo-friendly, but our company has always been focused around building an online world that encourages our players to play our game together.

So basically “Put up and shut up” then?

Let me add my voice to those expressing deep disappointment that your highly inventive and engaging Living Story has ended in a roadblock that means I’ll never experience the conclusion. It seems my “philosophy” of not wanting to waste my time with fools, be it in Guilds or PUGs, is incompatible with ArenaNet’s “philosophy” of encouraging (or, in this case, forcing) players to play together.

You’ll have to forgive me for feeling utterly blindsided by this revelation, considering that the vast, vast majority of GW2 so far has been soloable.