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3 big economy problems

in Guild Wars 2 Discussion

Posted by: Kerthunk.1478

Kerthunk.1478

A lot of people seem to be on the train of thought that playing the TP should not be allowed. It’s crazy to think that. However, it is far more rewarding to sit and play the TP then it is to play the game itself. That is an issue.

I don’t agree on selling the paths thing. If people want to pay and buy it then that is on them. I don’t think dungeons should ever be soloable, but that is a different topic.

On point 1 I agree. The rewards aren’t very rewarding. And when they are or even get close to being so, they get nerfed to the point where you aren’t able to do them anymore.

The idea that playing the TP is more fun then playing the game is purely a matter of opinion. It’s no reason to make any changes to the game though, as playing the economy is a perfectly legit way to play, if the player is so inclined.

The rewards are fine, imho, and a lot better since the wardrobe system. this is a game about collecting skins, and finally, that doesn’t require destroying tons of items in transmutes. The only major issue I see in this area is the amount of black lion weapons locked behind RNG tickets. That should be done away with, and the skins becoming pure gem shop purchases, or even allowing them to be purchased as sets ala the gem store armors.

3 big economy problems

in Guild Wars 2 Discussion

Posted by: Kerthunk.1478

Kerthunk.1478

I don’t understand the issue here. How exactly would you prefer the economy to function? Ban flipping? Remove the time gates for crafted materials?

There are no monopolies on any crafted goods in this game, because there is little barrier to crafting them yourself. It’s just a matter of farming, or otherwise gaining the raw materials.

I’m not sure how exactly your fantasy economy would work. Furthermore, i’m not certain it would add anything meaningful to the game to have non-realistic economy.

Selling paths is not an exploit, it’s selling a service, which is a legit way to play the game. If the player is truly exploiting, via glitches, pathing exploits, etc, then they will be banned. there is no monopoly on paths, given anyone can form a group to do them.

Multiboxing is not, by itself, an exploit.