Showing Posts For Kevingway.8170:
Wow, the lack of control is insane. After playing your class (and sufficiently stomping you guys as about any class I play) I have to say that your nerfs really are uncalled for. I would post this in the other thread, but I think it needs to be heard by a non-thief player. I can’t believe how easy it is for other classes to escape your pistol whip, track you down while in stealth as if it’s not even there (not like blind-on-stealth helps any) and just decimate any hope you have of playing with constant knockbacks and stealth-hitting.
Maybe call me a noob at the class, go ahead — but I know after examining all of the weapon skills and traits and utilities that, unfortunately, this class is way under par compared to the rest. I’ll even say it’s worse-off than necromancer, which is really only truly bad when people try to use the bugged skills. Thieves don’t have much of a “stunlock” when glitchy melee distancing literally kills any hope of getting attacks in (yes, this is after sword #2), and traps work about 10% of the time.
I feel as though the easy solution would be a ranger-esque melee combat style or more ranged lock-down utilities that don’t involve shadowstepping into a kittenstorm.
Lol Kevingway… are you on the TC server? My spider’s name is Peter Parker XD
LOL yes I am!!! You’re probably who I saw. :P
So far Lawn Moa definitely wins… I laughed out loud to that one. Very clever, nice!
Before I begin, I’d like to say that I LOVE this event (aside from my luck at getting loot…). However, I have a few peeves about the presentation of certain cataclysmic events.
Now that the Mad King has burst forth from the well, I sure as heck hope that I won’t see the Lion perfectly intact once the event is done. I wish for there to be lasting effects from now until at least Christmas as it’s being rebuilt or something else is put in its place.
Now onto my main concern: why does no one care what’s going on? People run around collecting candy, selling stuff, etc… when there’s the threat of some giant, legendary bad-guy taking over the world. This is like having a dragon on your back doorstep and not even acknowledging its presence. I’d at least appreciate if the little quaggans weren’t running around begging for candy right as the Mad King is being shot up with spells and defeated by the tiny little Asura Priory woman.
Anyway, like I said, great event… but please, in the future, make things seem more threatening. If not to us, at least the non-player world.
While I’m not a ranger player myself, I came across the hilarious ranger pet (spider) named “Peter Parker.” What’s yours?
Do you get anything different for the “hard route?” I didn’t realize there WAS a hard route. Interesting. Great video!
This is what kept me from making a cool-looking norn.
I absolutely LOVE the idea that you can retrain your crafting skills and still have the switched-out skill there and waiting for you if you ever want to swap back to it. However, this makes me only wish to train my skills on one character. Just because of the type of person I am, I literally don’t want to play my Elementalist because I trained some of his crafting skills to a low-ish level as I’m working on my Mesmer main’s crafting skills. I’ll never train these skills on my Elementalist, so I’m at a stand-still: I’d love to be able to delete his crafting skills and never have to look at them, but this option is not available. For the sake of vanity, I’d like it if I were able to delete a character’s crafting skills (handpick which ones of course, if people have other reasons for wanting to do this) while also having the option to keep the levels when switching out.
Being an avid Mesmer and Elementalist player (levels 80 and 70 respectively) and doing much sPvP across the two of them, I decided to give Necromancer a try. I didn’t do any reading, I just slapped together a 0-30-10-30-0 build, with a Dagger/Focus primary and Scepter/Dagger secondary, and charged right in there. I chose 3 of the 4 spectral utilities, opting for defense over offense (as I know I can rip through Necromancers like a wet paper bag on my mains), and charged right into some structured games without even looking at runes and so-on.
What I found was that this class is actually fine where it is. Granted, it took a lot more work and skill to be on-par with the Mesmers and Elementalists I fought (all of which being the same spec as me on my mains — go figure) and I only really kicked the bucket when I either got Moa Formed or someone else jumped in. But you guys have so much passive Regen and Protection mixed in with health siphons and other abilities (Death Shroud being a nice osht button) that the fights went really smoothly and I found myself getting into a nice “rotation” of sorts without having to look anything up.
My conclusions are as follows: You guys succumb too easily to Stability. Without having any natural invulnerability of some sorts, your control relies entirely on the other person lacking Stability at that given time, which is pretty hard to track/watch for on the person you’re fighting (with most people seeming to have Stability at all given times…). You also seem to have a TON of AoE/mark abilities without any means of controlling someone long enough to get them stuck in them.
Suffice it to say, if I ever attempted 1v2, I pretty much got smacked down and spit on since I lacked the defensive capabilities and cast time privileges to do any damage back (which would have been negligible, regardless). But I will say this: you guys seem to be in a better place than I initially thought. Granted, the pet-spec necro I fought and destroyed while playing in my spec, who probably had much more experience with the class than I, is probably the mascot for this whole “necros are terrible” campaign, but I’m curious to see where the main complaints lie.
And yes, I know there are a lot of glitches. I kept these in mind and worked around most of them in the time I played.
On 10/14/12, my level 80 Norn Mesmer is attempting to do the personal story quest “Temple of the Forgotten God.” He is in the Order of Whispers.
Almost right after entering the PS instance and fighting the mobs, I come up to the “Abaddon Shrine,” which when right-clicking it, is SUPPOSED to have an option to “Fight” something. However, my only option to select is “Leave.” I know what is supposed to happen due to Youtube, and one person in the comments claimed to have the same issue as I. I cannot continue my story now, since this option is not available. I’ve left the instance and redone everything up to that point and the glitch is persistent.
My main issue is that, for the love of God, why does Ride the Lightning have to auto-target? When I’m running away from a group of people, guess what?! My Ride the Lightning decides to turn me right around and attack the nearest person. Mind you, I deselect all targets just to try and keep this from happening, and it’s just a complete 50/50 chance whether or not I’ll fling myself to life or death.
The only other profession I see as ACTUALLY making sense in the Iron Legion, other than Warrior, is Ranger. Now let me explain: the Iron Legion actually raises Devourers (some of them become massive) to help fight on the field. As a Ranger, you can naturally tame a Devourer, and therefore raise one to fight on the battlefield alongside siege weaponry.
But roleplay-wise, you’re stuck in a niche. You’d probably be using melee weapons, since it wouldn’t make sense for you to use a bow as someone who would probably prefer guns, and your only pet would be the devourer as everything else Charr-wise makes little sense geographically/territorially. But that’s just my two cents. I’ve wanted to do this for a while, but… man, I can’t figure out how the heck to play a Ranger.