Showing Posts For Kez.3194:

Small guilds and the problems we face

in Players Helping Players

Posted by: Kez.3194

Kez.3194

[…Wall of text…]

First of all, I’m pretty sure you ran into a troll. Don’t waste any further thoughts on him, that kitten is simply not worth it.
About small guilds having problems building their hall and upgrades- yeah, I feel you. I’m in a tiny guild myself (in fact the only active players are only my wife and myself and from time to time a friend of us, but we try to keep it alive for very similar reasons than you are), yet we managed to get our guild hall and pushed our guild level to 10.
But we’re fine with it and consider upgrading our hall as a loooooong time goal and are in now way in a hurry. Other zerg-sized guilds already hit the level cap? Nice for them, but I don’t see any real advantages they have from it. As long as we’re having fun playing it’s all good.

I feel the pain from everyone in the thread that i have read through so far because i too am part of a small guild, we currently have 14 members in our guild and managed to get to level 9 recently. We had to use LFG to capture our guild hall as our other members either dont help or aren’t online when we are. For us to upgrade too it has been hundreds of gold and crafting supplies and farming from I’d say a max of 5 players which are all family members as its myself, my husband, his brother, his sister and his aunt that contribute towards everything we have needed so far.

it is a mission at times to complete the missions given to earn favour or just in general have fun as a guild and when you put recruitment messages in map chat the response isnt always one of the nicest as people sometimes just dont care that there are still small guilds out there trying to make a name for themselves. But the main thing is as long as you have fun with your guild and when you finally reach the cap you can proudly say that you made it as small as the guild is i think that is worth something for us small guilds out there…

Ruins of Surmia [AAHH] Mass Heesteria Guild

This is where the fun begins…

Hypothetically Speaking... New Worlds?

in WvW

Posted by: Kez.3194

Kez.3194

I’m from a small server myself… well we werent small until most of our guilds started to leave for other servers in order to search for bigger and better fights in WvW which then left the rest of us behind to try and defend everything and for us it was never easy because the blobs we were figthing with were kicking our kitten as what was left was mainly roaming guilds of no more than 10 people at a time from what i saw.

I am a bit uspet that all the progress our server made as a team and so on has now vanished since being linked with a bigger server and we basically had to start from scratch again merging with a bigger server trying to get to know everyone yet you dont know how they play and so on has been a big change for some of us as we all have our own specific way of playing the game and sometimes because you’re from the smaller server it doesnt feel right to say anything because of that fact.

I do however agree with merging worlds or creating new worlds so we can work together from a specific starting point all at once to achieve the same goal for pvp, pve and wvw so there wont be oh im the bigger server you need to listen to me type of thing and everyone is on equal terms so to speak working towards one thing to get recognised and so on.

im sure that this wont make sense at all but in my head it does at least
basically i am all for this and willing to go ahead with it and especially if there isnt any transfer fees etc involved i know a lot of people who will agree with me that this would be a good idea in the long run and will take away some of the frustration us as players are faced with

Ruins of Surmia [AAHH] Mass Heesteria Guild

This is where the fun begins…

World Linking Feedback [merged]

in WvW

Posted by: Kez.3194

Kez.3194

Dear ANet,

As a player who belongs to a smaller/medium-ish server where roaming and playing in a much leisure way has become our favorite part of the game. I (and most of my fellow server members, including the server we got merged with) am wondering- how is Arena Net going to deal with the loss of server identity, very little roaming opportunities, and how are servers supposed to work well with each other when each have built their own ways of playing WvW (this is heavily linked to server identity)?

I’m from Ferguson’s Crossing. The major reason why I began playing WvW, and continued to do so, is because of our community. Our server is very kind to each other, we police each other because we don’t tolerate toxic gaming attitudes (keeping game play positive), and have learned how to work with each other. We’ve learned how to address different issues with the different guilds and players we’ve had. We like the fact that we’re a medium server with mostly roamers. The past months, we’ve been proud of the fact that we’ve climbed our way out of the bottom tier and to tier 5, beating other blobby giant servers on our way up. THEN only after just getting into T5 out of nowhere- bam- server merge. The work we’ve put as a server to put ourselves to tier 5 pretty much vanished. Our guilds? most of them gone. Most of the people I played with are now M.I.A. not only from WvW but the game itself. Our community is pretty much scattered. We get so happy when we see a team of FC’s in one place. That’s how much we miss our server! It’s not that we can’t work with other servers, it’s more of the fact that this server linking has pretty much rendered our server and everything we worked for together in the span of a few months non-existent. This leads to numerous problems TS, general communication, morale, etc.

From a guildie of mine:
“I had a problem a few days ago, when a commander was doing something I know FC commanders don’t do. I was about to make a suggestion or say something, but then realized- What if that’s how this other server works? What if they’ve found that this other way of doing things works for them? This server linking makes it hard to actually take things personally.”

Believe me, you want us to take this personally. Because when we stop caring deeply about our community and how we play, then this game turns into just another mindless MMO where people just do stuff for the sake of winning. I used to play Guild Wars 2 A LOT because it is not mindless. The way WvW has been with the server linking… it has become zombie-like and very similar to EotM (Follow the commander or the zerg- that’s the only way you can achieve anything since it’s become rare to face a small group of opponents. You think you only see 3-5 rednames? Oh, just wait. There’s more… Waaay more. )

We balanced the teirs out ourselves based on playstyle and the only real issue was the oppression that we had to put on our foes to dig ourselves out of T8. I’m sure we demoralized many servers by having such a consistently high ppt (400-600, with occasional 695) on top of having to fight the same ones for weeks at a time to get anywhere. I hated playing at that point because we were forced to annihilate the other servers if we wanted to move up. We proceeded to crush other servers to such an extent that either their main guilds left or they didn’t want to play either. This leads to a massive loss in morale for the losing sides and great amounts of boredom for the winning side. The PPT system and the walls it produces is what I see as the big problem here. Maybe matchup T8 with the last tier of the European servers from time to time to shake things up.

Your poll about the world linking was poorly implemented. Yes, some players got to put in their vote. The players who are active and who probably don’t mind a lot of zerg fighting or could care less about server identity and community. The players who would say no? They’re not in the game. They’ve left, maybe to check back a few weeks later. They’re not going to see that poll and will not get their votes in. I know this because my friends list, which largely comprises of WvW’ers, has gone down drastically. Most of them offline, the others in PvE. Send out an actual email to players that have logged on within the past 3 months who play WvW, rank 50 or higher and ask for their feedback as well.

In addition, the poll already benefitted the big servers from the beginning. They’re the ones who have the largest number of active players, and they’re the ones who benefits from a more populated world. Of course they’ll vote yes, and of course they’ll have the most votes. This poll system, in my opinion, is broken.

Server merging only helps with one thing- more population. It doesn’t fix population balance from what we’ve seen so far, doesn’t add more activity per player, and it doesn’t make the matches more dynamic (we’ve been merged with the same server fighting the same other servers for the past weeks). Not all of us want high populated worlds. Not all of us like zerging all the time. Some of us put a heavy importance on a healthy and tight knit community. Most importantly before server merging, both playstyles were honored- people went to servers that had high populations and big fights, and the ones who liked the opposite stayed in lower tiered smaller servers. That option is now non-existent. It’s important to note that those people who like large fights still would have another option provided WvW died, which would be EotM (With a map rework. Desert BL perhaps?)

At least give the rest of us a better chance at preserving the part of WvW that we enjoyed the most- roaming, server identity, community. Choice, that’s what matters.
How are you going to address this?

Since I want to end on a positive note, thank you Anet for recently listening to our criticisms of the game mode that we so dearly love and thank you for giving us who play WvW some dungeon track rewards.

Written by myself and a guildie who wishes to remain anonymous.

P.S. If you’re a player and your only response is something like, “if u don’t like how this works then quit the game”, please know that said response is not only unhelpful but ignorant and reflects poorly on our community as a whole . It might as well just stay in your head since it doesn’t help continue the conversation in any shape or form. Thank you.

I agree with you as i am facing the same problem in my own server as i am from RoS and we hardly have any of our WvW players left on our own server or they are just no longer interested since being linked however it does have it’s upsides too as now there are a bit more fights and you feel like you’re actually making a difference but following one person the whole time not being able to give advice is also not that fun

Ruins of Surmia [AAHH] Mass Heesteria Guild

This is where the fun begins…

About the Portal to Maguuma's Heart

in Guild Wars 2: Heart of Thorns

Posted by: Kez.3194

Kez.3194

Hi everyone I hope that someone can help me and hopefully I’m not being blonde or missed anything
I got a portal to the heart of maguuma and i’m pretty sure I’m signed up with the newsletter as well… can always register again to be 100% sure… BUT my question is, have I missed the access to the beta testing or hasn’t it begun yet also getting the portal does it mean definite access to beta test or a maybe to it?

Hope someone in guild wars land can answer my question

Ruins of Surmia [AAHH] Mass Heesteria Guild

This is where the fun begins…