Showing Posts For Khade.9650:

Reaper Changes for Next BWE

in Necromancer

Posted by: Khade.9650

Khade.9650

Literally everything in here looks amazing. It looks to address all the issues I saw during testing. Thanks so much for listening and posting!

Reaper Feedback

in Necromancer

Posted by: Khade.9650

Khade.9650

I’ve played GW2 since the beginning and always as a Necro main. The Reaper, in my opinion, is the most fun I’ve ever had playing this game. I love the feel of this class, it’s abilities, and it’s use of chill in useful trait combos.

I definitely found myself going back to the staff vs. the greatsword as it provided much needed Life Force generation. Maybe adding additional LF gen to the greatsword would help (I know it has two skills that do this but they are small amounts compared to Staff 1 and the Soul Marks trait).

Death’s Charge was definitely very, very difficult to use and control. Especially since the Maguuma is full of cliffs. I essentially threw myself off a cliff constantly. In close combat on the edges (which happens all the time in that zone), you pretty much cannot use it.

I liked the idea another poster brought up which was to increase its distance. Almost every other class has a true distance closer or escape, and Necro does not. What would be great is to use this skill as an speed closer where you could swap to shroud and charge ahead. But as it stands, I had a hard time catching up to any of the enemies in Maguuma just using this skill.

In general though, the Reaper feels fantastically fun!