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Game Crashing all the time.

in Bugs: Game, Forum, Website

Posted by: KhanRKerensky.5682

KhanRKerensky.5682

bump

Also:

Someone posted earlier on another thread that he filed a ticket and the response was that he should upgrade his pc from 32 bit system to 64 bit.. which makes no sense because they still have a 32 bit client.

32bit program on 32bit windows can address ~3GiB of memory. 32bit program on 64bit windows can address 4GiB. It does help and delays the crash for a good while. Its however not a fix.

This definitely needs to be fixed. It can only get worse whenever they add more content when they dont.

HoT Crash Issues - Possible Fix

in Bugs: Game, Forum, Website

Posted by: KhanRKerensky.5682

KhanRKerensky.5682

Well, its gotten worse on 64bit machines too. The supports answer (“The best thing you are able to do right now is upgrade to a 64-bit Operating System. Once that is done, the problems should be gone.”) just delays the problem and doesnt fix it.

My point was more, that the players cant do anything about it other than reducing detail. Disabling the high res textures in the options seem to help a bit (I havent done a lot of testing with it though). The Windows 7 (and above) memory management is pretty good. No need to fiddle around with virtual memory settings, unless you crippled it by trying to disable it in the past. There is nothing you can do about it.

The client needs a fix and/or a 64bit version. Trying to sit this out wont work for anet.

HoT Crash Issues - Possible Fix

in Bugs: Game, Forum, Website

Posted by: KhanRKerensky.5682

KhanRKerensky.5682

Changing any virtual memory setting should pretty much do nothing. Memory management is transparent to the game and it doesnt matter if the memory used by the game is in RAM or paged out. Performance will suffer though if Windows has to page in memory from your HDD/SSD.

In theory you could actually run out of RAM while playing. Like with a disabled page file and 4GiB of ram on your machine. Thats not the case here though. At least not for me. I got 32GiB of RAM in my rig and most of it is in standby.

Whats going on here is an address space issue. The game is only a 32bit process so it can only address 4GiB at maximum. With a 32bit Windows this is reduced to about 3GiB (depends a bit on the settings). Switching from a 32bit to a 64bit Windows will give the game a bit more room to work with so that is recommended ofc. I dont really know why ppl are still running a 32bit Windows tbh. But even on a 64bit Windows it will crash! I got two OOMs yesterday and then started to look at the virtual size (NOT the working set aka. memory usage). I had to restart the game during Taidha, which was the start of my world boss tour, and when I reached Claw the working set was up to roughly 3GB and the virtual size was at 3.89 or so. Not long after that the game crashed again. The game is just running too close to the 32bit border.

With a 64bit client you could use up to 8TiB, so its practically impossible to run into these kinds of issues. But its not, so they have to do some (further) optimizations to stay below that silly 4GiB border. As much as I would like the game to be 64bit and use all the memory it needs (I would have no problem with it going to 16GiB or so :P) I would settle for not crashing.

Sigils with effect on 25 stacks

in Bugs: Game, Forum, Website

Posted by: KhanRKerensky.5682

KhanRKerensky.5682

I noticed a few weeks ago that the Sigil of Celerity has about the same usefulness as an open upgrade slot. It stacks up fine up to 24 stacks and after that its stuck there. The effect doesnt trigger and doesnt reset either.

Today I wanted to try the Demon Summoning sigil on my MM and the same problem. Goes up to 24 stacks and thats it.

The intended effects of those sigils are questionable enough (5seconds of quickness AFTER the enemy is dead \o/ ), but they are totally useless like this.

Option to Disable Character Highlight Shader

in Suggestions

Posted by: KhanRKerensky.5682

KhanRKerensky.5682

I highly agree. The biggest problem with this is imo that the light is always coming from the right. If you rotate your camera around you char the light does the same, including the shadows.

If that effect came from a global light source (sun, moon) it would a least make sense, but the current implementation is imo just a cheap effect without real substance, that doesn’t even look good.