Showing Posts For Kheft.5237:
Elite Skills should Complement Your Profession, Not Replace It!
in Suggestions
Posted by: Kheft.5237
I also don’t understand how your healing sword suggestion is much different from tome of courage. The way you put it is if I don’t have a sword then I will “transform” and get one which then I only have for 15 seconds and then have to wait 2 mins till I can use again. It could also be interpreted as I have to use a sword to have a good healing support elite. With tome of courage I can use the weapons I want and then when a big fight comes up and we need support and healing I can pop my elite and for 20 secs heal my allies and grant boons.
Elite Skills should Complement Your Profession, Not Replace It!
in Suggestions
Posted by: Kheft.5237
The guardian only has 3 elites the other ones are racial and aren’t supposed to compliment your class. There supposed to be fun alternative options not necessarily viable for most game play.
I believe the option makes it so they can only kick lower ranks. I just made it so the lowest rank can admin lower ranks so they can invite people who would then be the same rank but they couldn’t kick anyone because no one was a lower rank.
I love the engineer and would love to be able to get different skins for my turrets.
I kinda agree with this. My idea would be that when 20 people all start spamming skills not all of them would appear it would still look as though only 5 or so people are using skills on this. It’s not that my machine can’t handle the effects its just that the game doesn’t look pretty when a boss turns into a glowing orb. Its significantly worse underwater. I can’t enjoy the art that has gone into some of the mobs when they look like a white orb.
I wish they would just take the icon completely out of PvE. There is no use for a squad commander in PvE so why should I see them all over my map. Keep the icons in WvW where they are actually useful.
Totally agreed!
For anyone who may not know Obsidian Sanctum is the jumping puzzle in the Eternal Battlegrounds. I don’t want a time limit for the puzzle so that people will have to get in and get out and not be able to take on other invaders because that’s most of the fun. The reason I ask for some sort of time limit/lockout is because I have witnessed a group of about 20 people all in the same guild camping the arena for well over 3 hours before they move to the entrance to keep anyone from ever being able to even enter. My Idea would be that you get an hour or so to finish with your timer only going down when you are actually in the puzzle and being locked out until the chest is available for you again. The time limit would give time to finish and enjoy killing invaders as well as keep groups from just camping for hours hindering their own server from succeeding in WvW.
On the topic of siege weapons, they are designed for bigger battles such as sieges, hence the name, not for using on small numbers of people trying to jump on platforms. There may be some legitimate uses for them in the puzzle but that comes at the cost of people being able to setup multiple arrow carts at the beginning prevent people from continuing.
complete an area. The coin bonus for map completion is rediculously high!
My reward for Hoelbrak completion was 1 copper.
Same goes for all the cities. The reward is only 1 copper because it’s so easy to finish a city than it is a zone. Zone rewards are much greater.
Aequitas is a small multi-gaming guild with our own forums, , and RaidCall group. We are on Jade Quarry and are looking to recruit members who will be active in-game and on our forums. We hope to get into dungeon runs and general PvE as well as sPvP and WvW. Contact me in-game (Kheft), reply to this thread, or post on our forums for a guild invite.
(edited by Kheft.5237)