Showing Posts For Khey.1057:
I really hope they could say something on this issue which has been noted on many server. They probably need time to investigate, however it would be comforting to know they try to do something about it.
Some people already think it’s only a marketing strategy to make money on transfers to lower population servers involved in WvW by increasing their queues…
Same bug with my guildmate yesterday on VS, which logged out from 3W about 3 or 4 hours before I asked him.
Since the fix, on an old computer, it’s really A LOT better.
Playing in a tier 1 server, the fights between large groups were just unplayable with good conditions.
Typically, against organized groups using the culling mechanism to become invisible for everyone (always in movement/portals), it was really tough. Autoattack spamming from those group was sufficient to down many people before they even realize that there is someone hitting them.
Now, we see that this kind of tactics are no more as efficient as before, because of this change in the culling system.
Personally, I didn’t encounter the problem of not seeing a whole enemy zerg from long distance. Maybe once or two time yesterday, but I think this was mainly due to the mesmer veil and the extension of the stealth duration which allows to play with culling again (some guilds are very good on exploiting culling weaknesses…)
In large scale fights (like in tier1 EU), there is many large blobs of players (30+) going around the map.
I think the problem of the old system is that if you are not in very organized guilds with scouts to “find” ennemies outside the zerg, it can be very frustrating to see you are dead before you see the ennemy…
At least, the trial system allowed you to see if ennemies are nearby, even if you don’t know the number, and in my opinion, it was better (and funnier) to defend myself against an unknown sized ennemy zerg than just lay down without having done anything.