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Necromancer pets will not always attack.

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Posted by: Khiala.1476

Khiala.1476

In traditional games, you decide where your minions go and what your minions fight. A-net felt this was outdated and a bit boring, so in GW2, your minions will decide where you go and what you fight!

Necromancer pets will not always attack.

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Posted by: Khiala.1476

Khiala.1476

Could we get some sort of response wether this is a high priority that will be improved on soon, or wether we should just accept these betatest-melee-minions are as good as it’s gonna get, and forego an important part of our arsenal / start over on a diff class / go play a game where minion AI works?

Bug with SkillPoint at Straits of Devastation [70-75]

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Posted by: Khiala.1476

Khiala.1476

Whiteside ridge server, Straits of devastation, Veteran risen spectral guard skill challenge in south-west of the map is stuck; people tell me it’s been that way for severeal days. Please reset.

Necromancer pets will not always attack.

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Posted by: Khiala.1476

Khiala.1476

Another issue i find is that some minions (bone fiend) do not heal up even out of combat. Running into the next fight with minions at 10% is no good; they should heal up when out of combat like other minions (flesh golem) do.

Necromancer pets will not always attack.

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Posted by: Khiala.1476

Khiala.1476

And yes i did mean necromancer when i said warlock ^^. Altho i feel warlock would be a much better name considering what the class can do. Most of the weapon skills dont have anything to do with necromancy; debuffing/cursing/marks/whatnot is what warlocks do, not necromancers.

Necromancer pets will not always attack.

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Posted by: Khiala.1476

Khiala.1476

Please improve minion AI/mechanics. Half of the time while i’m fighting my flesh golem just stands around doing nothing. When i try to just run past hostile mobs who aren’t aggro’d yet, he just runs at them and pulls. All minions instantly die as soon as they stand in an AOE (and they’re not doing anything to avoid the aoe damage) due to not taking reduced dmg. I’m scared to use my flesh golem’s charge because he will continue his charge another 100ft, often pulling other mobs aswell – but if i dont use the charge he just stands around doing nothing.
These issues really hamper the warlock’s gameplay; minions are a big part of the warlock’s arsenal but their AI and mechanics are simply lacking. Please make it a priority to improve this.