Showing Posts For Kick Puncher.6981:
How? Easily. I have a whole compliment of skills that are fun to use, I’m extremely well rounded and can switch from good DPS to group support at the drop off a hat, and the engineer is probably the wackiest, quirkiest profession in the game, and that brings a satisfaction all its own.
I am a credit to my party whenever I go on a dungeon run, and I never feel useless. Sure, anet still has some kinks to work out with us, but I find it far more worthwhile to enjoy the unique aspects of my class than to look at others with envy.
The cliché with GW2 fans tend to give new players is that you should slow down, explore, and focus less on the levelling and more on the journey. You’ll get exp relatively easily in this game, and there’s no reason to rush to endgame, so feel free to poke around different areas and such.
This.
Seriously, Guild Wars 2 isn’t an MMO you can walk into with the same expectations as, say, WoW. It’s not about rushing to max level to start the dungeon grind, it’s about experiencing everything the game has to offer along the way as well. Just take your time, explore a bit, and don’t be afraid to go somewhere you haven’t been before. And if you can’t find an area that’s your level, go back to another race’s starting area and try to complete that map. You’ll get leveled down and still earn experience and loot.
If anyone tells you you’re not playing your class right, or you’re not using the skills you “have to”, block them and don’t ever group with them again.
This isn’t WoW and the gameplay is totally different. The most important thing is that you’re playing a build for your class that you’re comfortable and confident with. There’s no cookie-cutter dungeon parties or builds. It doesn’t matter if I’m playing my engineer with high rifle damage in mind, or if I’m running with a tanky elixir gun build, I’m a credit to my team because I know how to play both of these styles well, and I’m also geared to excel at both.
Since every class has ways to deal, take, and heal damage, the traditional rules of a dungeon are much more relaxed in this game. It’s true that some dungeons have more of a focus on some gameplay aspects, such as condition removal or ranged damage over melee damage, but it is by no means restrictive. I’m not very familiar with thieves, but if you’re been doing a build you’re very confident with, roll with it and build your gear towards it. You and your wife will have an awesome time together once you begin running dungeons.
I won’t say GW2’s voice acting direction is perfect, but it’s far, far better (save SWTOR, from what I’ve read) than other games in the same genre. The story voice acting could have used a bit more gravity, but when you consider the presentation style (two characters standing across from each other, talking against a drawn backdrop), it’s fitting. It’s almost like the characters are narrating a storybook. That’s the theme – GW2 is “your story”, and they tell it as such.
And the general and character banter is just terrific, especially the Asuran males. Nolan North captures that snarky, confident attitude he’s so famous for with the Human Male, and Jennifer Hale is, as always, terrific as the Sylvari Female player.
I’m not saying it’s not without flaws and doesn’t deserve some criticism, but the voice acting in the game is FAR from bad. In fact, Anet’s done a great job of breathing life into a game in a genre of generic responses and exclamation-pointed NPCs. It’s more than they could have done, and I enjoyed the voice work throughout the personal story.
Well, except maybe for Trahearne.
Hello all,
I was looking for a way to play Guild Wars 2 remotely from an Android device and came across an app called Kainy on Google Play. If you want to know more, check out its page there.
What I’d like to ask is this: I’m planning to tinker around with it when I get home tonight, but I’m planning on using it to play GW2 using an xbox 360 controller connected to my Nexus 7 tablet. If anyone has any experience with the app, I’d like to ask if something like the following is possible:
- Left stick is WASD movement. Clicking the left stick should dodge in the direction the stick is pointing.
- Right stick moves the camera; in other words, when the stick is moved, it should simulate moving the mouse while holding right mouse.
- The A, B, X, Y, and RB buttons should activate the 1-5 (weapon) skills. Holding RT should toggle this to activate skills 6-10 instead.
- Holding LT should toggle a sort of “mouse mode” where moving either stick moves the mouse cursor, and clicking the left and right sticks creates a left- and right-click respectively.
I’m not sure how robust the Kainy software is, and I haven’t had the chance to really tinker with it yet, so any insight into whether or not this is possible would be greatly appreciated.
Thanks! I’m looking forward to seeing what the GW2 community comes up with.