Showing Posts For Kieron Lohengrin.9137:
yes, for power builds valk would be the second choice after zerk or marauders once you feel you have enough base crit
some prefer to go full zerk and use dhuumfire instead of death perception
it’s mainly for the solo sustain, for more dps and in group settings you’ll want to swap in the usual force/air sigils + /strength or scholar runes bidness and take more dps-oriented traits
this is just to show that you can have a fun build without breaking the bank, using temple exotics, while eventually working toward a viper set for condi
hello fam
recorded a few vids to showcase the fun of the necro elite spec in general everyday pve, mainly for newer players thinking about trying it out. enjoy (owo )
https://www.youtube.com/playlist?list=PLZitiI8OKRJRT-w7mw_PqiFyIo4at2Oma
(edited by Kieron Lohengrin.9137)
Shiro sounds like Patrick Seitz, but who voices the other new characters and rev legends?
[Spoiler] Thank You ArenaNet [Vid]
in Guild Wars 2: Heart of Thorns
Posted by: Kieron Lohengrin.9137
this was a fun battle, almost felt spectacle fighter-y with the mechanics and jrpg-y with your npc buddies getting all fired up. same goes for pale tree summit and shadow of the dragon in the golden cave months ago
thank you and props anet =w=
rev is bretty gud in its current iteration. waiting for launch with crossed fingers
you brought the best class in gw history back to life
u da man
Any word on the bug fixes and implementing the options listed above?
Now that we’re getting the wardrobe, and all Eternity wielders are getting reusable Sunrise + Twilight skins with transmutation charges, any chance of Eternity’s blade being changed to reflect the skybox in the footsteps? Instead of cycling back and forth between day and night.
http://wiki.guildwars2.com/images/6/67/EternityBackground.png
This would be ideal to give the item its own immediately distinct visual identity, instead of just the glowing pommel gem and footstep trail alone.
From original archived topic here:
https://forum-en.gw2archive.eu/forum/archive/suggestions/What-Eternity-Should-Look-Like/first
Any news on getting this done?
Also, the appearance of Eternity (pommel + blade) and the footstep preference should be selectable anytime at-will, just like its ascended stats.
Get this done, ArenaNet.
Can certain QJ achievements also be made into displayable titles after we complete them? Such as “Champion of the Pale Tree”, “Champion of the Council”, etc. Would really like to see this.
Please fix the legendary greatsword Eternity by doing the following:
- Give players the option to switch blade appearance between Sunrise and Twilight at will, not tied to day and night cycle, along with adding a third option for a blended blade that looks like a half-and-half combination of both swords to make it more immediately identifiable as Eternity, with matching alternating footstep graphics
- Please add footstep graphics which have been missing since launch
Please correct the legendary greatsword Eternity to do the following:
Allow the selection of which blade to wield (Twilight, Sunrise, or a combination of both) at will, instead of waiting for day/night cycle.
Allow the selection of particle trail footsteps (Twilight, Sunrise, or a combination of both) at will.
In addition, kindly correct the known bug that prevents legendary weapons from being used in Mystic Forge recipes / becoming unrecognized as legendaries when their stats are transmuted with a different item’s.