Showing Posts For Kim.5640:

Thief underwater downed state bug

in Bugs: Game, Forum, Website

Posted by: Kim.5640

Kim.5640

First of all, I’d like to know if the bug reports are even taken seriously. The reason why i came to the forums to get help is because there hasnt been any fix and that i have reported the bug 1 month ago. I believe this bug has been even older but not many have experienced it so Anet thought it wasnt worth a mention. The bug happens when you use “inkshot”, an underwater skill that allows you to shadowstep underwater. While the inkshot attack itself is still active, i got downed, thus after the inkshot effect made me shadowstep slightly forward, it also got me stuck at that spot. This is very frustrating because in WvW i cant escape from my enemies, and instead, get stuck there, letting them feast on me while im in the downed state. If i could at least move, i would have a better chance of survival, but no, i got stuck. Can the people who fix these bugs resolve this issue asap?

Thief nerfs

in Thief

Posted by: Kim.5640

Kim.5640

A thief just solo’d a champion and his crew at a tower. That, my friends, is broken. No class and no one person should be able to take that down, it should be designed to take a team of folks to do it.

What about the Elemental who can ride the lightning into the lords room in a tower without breaking down the wall or door and solo the champ and his minions. They should reduce the distance of RTL by half and nerf ele’s dps.

Your point? That Anet is even more broken? Okay, fine. It’s even more broken. Not that I’ve ever done any of that on my elementalist.

I don’t care what anyone says, if you can’t see it and it can hit me first for huge damage, it’s OP. There’s no way I can counter something I can’t see. I won’t even play the class, ‘cause that’s too much of an advantage over someone else.

HAHAHAHAHA. So a thief backstabs you on your tank for lets say 1/3 of your HP’s. you still have more life than him(probably close to half again as much as he has). Learn to dodge roll. The only time a thief has ever landed a second hit on me after coming out of stealth is if he was using basilisk venom.
If you dont have heavy armor then invest in some toughness and you can get the same effect.

You got to understand that endurance regenerates pretty slowly and you can at most dodgeroll a couple of times, while the thieves can conserve their initiative while in stealth, then back stabbing for no initiative. Having played warriors for a long time, alot of thieves i encounter, the only thing i could do was, wildy slash and hack the air, while the thieves appear again only to backstab and disappear. 2 dodgerolls aint enough for the backstabbing from thieves, which bring down tanks easily. the time between backstabs are too short for warriors to recover endurance, not to mention, healing skill cooldown, which is much longer like 25 seconds to 30, whereas thieves initiative go back up quickly from CnD in like 5 seconds.

HAHAHAHAHA, Ill take this one a point by point.
1. Do you really think I dont understand the endurance and dodge roll mechanics?
2. " the only thing i could do was, wildy slash and hack the air, while the thieves appear again only to backstab and disappear." L2P, seriously.
3. Backstabs have at least a 5 second cooldown, without any repositioning due to revealed debuff. That CD should get you at least untraited 3 dodge rolls.
4.If you dodge roll or cc a C&D you have wasted half the thiefs initiative pool on most builds.
5.l2p,l2p,l2p…..

I have been 1 shotted by zerker 100B warriors even after I popped stealth. Stealth is not invulnerability.

OK let me put this straight, i was referring to a dagger pistol thief build, whom traited for stealth and initiative regeneration, can still deal 4k backstabs on tankier classes and 7k on less tanky ones. these dagger pistol thieves have very good stealthing abilities, and considering they can deal damage AND go invisible at the same time, it IS quite OP ( black powder then heart seeker to the guy). And im not very pleased with that L2P comment over there, you dont justify these kinda stuff by saying L2P, there are so many different playstyles for thieves. for instance, i roll alot when im near warriors, somtimes to the side, sometimes to their back through them, all done while invisible, so when i play my warrior i generally “wildly hack and slash the air” because i have no idea where they are. But if you were that thief, i would be much happier as it seems you stay in the same spot when you enter invisibilty, so i could frenzy and hundred blade the last spot i saw you at, since you mentioned that you get 1 shotted by 100b, which means you were staying put there letting him slash you, which i have no idea why, when you have stealth you could have moved? And you mentioned that backstab requires 5 seconds considering revealed debuff, yeah i know that backstab is strong, but dont tell me the thief does nothing even when the debuff is on? he can still use shadow shot and heartseeker and other skills to put constant pressure on the guy to make sure he doesnt heal back. to the number 4 point, yeah, thats only possible if he was playing CnD build, if he was playing dagger pistol its a whole new story. “l2pl2pl2p” Please dont use these terms if you yourself mentioned that you get 1 shotted by warriors 100B even when u pop stealth. I mean, cmon, who the hell stands in the middle of 100b? even if my endurance aint full i would walk away, WALK AWAY from it. Lastly, i have never once mentioned that stealth IS invulnerabilty, so dont put words in my post.

Regarding Superior Sigil of Night

in Players Helping Players

Posted by: Kim.5640

Kim.5640

just to clarify, if the sigil is on the offhand, its effects can still apply to main hand skills, so mercury that comment wasnt really correct. However, IF, you have 2 sigils that proc on crit, the mainhand one will be considered first, before going to the offhand if it fails.

Thief nerfs

in Thief

Posted by: Kim.5640

Kim.5640

A thief just solo’d a champion and his crew at a tower. That, my friends, is broken. No class and no one person should be able to take that down, it should be designed to take a team of folks to do it.

What about the Elemental who can ride the lightning into the lords room in a tower without breaking down the wall or door and solo the champ and his minions. They should reduce the distance of RTL by half and nerf ele’s dps.

Your point? That Anet is even more broken? Okay, fine. It’s even more broken. Not that I’ve ever done any of that on my elementalist.

I don’t care what anyone says, if you can’t see it and it can hit me first for huge damage, it’s OP. There’s no way I can counter something I can’t see. I won’t even play the class, ‘cause that’s too much of an advantage over someone else.

HAHAHAHAHA. So a thief backstabs you on your tank for lets say 1/3 of your HP’s. you still have more life than him(probably close to half again as much as he has). Learn to dodge roll. The only time a thief has ever landed a second hit on me after coming out of stealth is if he was using basilisk venom.
If you dont have heavy armor then invest in some toughness and you can get the same effect.

You got to understand that endurance regenerates pretty slowly and you can at most dodgeroll a couple of times, while the thieves can conserve their initiative while in stealth, then back stabbing for no initiative. Having played warriors for a long time, alot of thieves i encounter, the only thing i could do was, wildy slash and hack the air, while the thieves appear again only to backstab and disappear. 2 dodgerolls aint enough for the backstabbing from thieves, which bring down tanks easily. the time between backstabs are too short for warriors to recover endurance, not to mention, healing skill cooldown, which is much longer like 25 seconds to 30, whereas thieves initiative go back up quickly from CnD in like 5 seconds.