Showing Posts For Kimchi.3720:

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: Kimchi.3720

Kimchi.3720

ADDITION: 11/15/3:38
I’m seeing a lot of people reacting to Magic Find being an issue here, so I felt I should clarify something.

Magic find has always effected dungeon creature drops – we haven’t changed that at all. Magic find does not effect chest drops however. This has always been the case in dungeons.
The mention of Magic Find for the sub bosses, is to say that we have given them unique loot drops, and that Magic Find is a factor in what you get from them. That is no different in the past as it has been in the future. The more Magic Find you have, the better chances of obtaining a rarer item.

He was merely clarifying that magic find influenced the rate at which the dungeon creatures drop these new items, its nothing new.

You would have not been told that magic find increases the drop rate but would still have used magic find to get better chances if you wanted to take advantage of it.

Therefore the number of players with MF gear will not change because some players will decide not to use MF as they would prefer to have more beneficial armor bonuses.

You are all jumping on what he has told you just because he said it. It would have made no difference if he didn’t mention magic find at all.

Too bad he mentioned it then. He tried to clarify something that does not solve any of the concerns people are raising. The fact remains that the higher the MF you have, the better chances of you getting better items. Now that more players are informed, more players will wear MF gears just to boost their chances. I know I will.

But here’s the thing. It would be best if MF stat is just completely removed from Guild Wars 2. I don’t see the point. You want people to enjoy the dungeon and team fights more, however, having MF stats can ruin that. Because players will go to dungeons without the required gear to clear the dungeon in the first place.

You can make the boss fights as challenging as you like. Hell, the more challenging the better. Players feel the need to be rewarded the items they deserve for defeating a challenging boss. Not having MF stats to determine whether they deserve better or lower tier items. I sincerely hope ArenaNet takes this into consideration.