Showing Posts For Kimoe.2607:
Eagerly awaiting World 3, particularly the hellish tribulation mode <3
1. Ranger
2. Elementalist
3. Necromancer
ok , i just played 1 solo queue here are the results —>
why on earth do i get matched with such newbies at primetime 21:00 ? Arenanet can you explain me why i get matched with people which are rank 1000+ while i am top 50 on leaderboards?
Why on earth are you purposely afking in solo queue and making everyone’s experience miserable?
WM was legit in GW (tons of respect for them collectively), but that guy is clearly a clown, and so is anyone that says they would roll the top teams if only they felt the game was worthy of their effort. Winners win. Babies cry.
I feel like this needs to be repeated, some peoples ego knows no bounds.
I’m in the same predicament as the rest of you, and I’m sorely disappointed
Some excellent points which would promote a higher skill ceiling, the changes you suggest would make combat more strategic which is something the game currently lacks as it’s merely a spam-fest in its current state. I really hope the devs take a look at this post and seriously consider making most of those changes.
Vigor in its current state is mindless, its often the case where it’s more efficient to spam evades than to use them strategically due to simply how fast you simply regain endurance.
(edited by Kimoe.2607)
why does PVE need balancing anyway….
It’s ArenaNet’s cash cow.
Quickness did not require a nerf, it was not overpowered; people who think as much need to L2P, it was extremely easy to avoid the burst with the press of one stun breaker. Even with quickness it was extremely difficult, and at times impossible to kill a bunker ele / guardian and now that they have nerfed it, it has just made the game that much more about bunker wars. The balance team has no idea about the meta, take a look at their recent SOTG; hell they didn’t even mention such a critical incoming nerf and even admitted Warrior wasn’t up to par with other classes.. but now the class is all but redundant.
All I see is PVE balancing.