Showing Posts For King Chaos.2810:

Just a random trait idea

in Warrior

Posted by: King Chaos.2810

King Chaos.2810

I think the warrior is viewed more of an out going damage class so your trait feels more of a guardian trait

New Stance for Warriors

in Suggestions

Posted by: King Chaos.2810

King Chaos.2810

health/adrenaline and endurance all together is asking too much. if it were to be implemented I think they might make the numbers 10% of what you suggested

Probably a 45 seconds cool-down and a reverse skill of berserker stance
grants defense or heal and reduce outgoing damage for its duration.
something like protection, regeneration and weakness (only the damage not endurance penalty)

Warrior stances relevance

in Warrior

Posted by: King Chaos.2810

King Chaos.2810

I have seen shout builds all over and thought why is everyone ignoring stances. Then I tried to make a stance build and found out why.

In their current forms stances are not viable. they last for a short time and have a long cool down so while a warrior might benefit from a stance will probably try to take advantage from other traits or skills before ending up having to use a stance

Should stances play a significant role in warriors like shouts do or they are just situational modifications to builds?

I think stances should be of equal power to shouts and play a bigger role like in GW1.

There are many ways to buff up the stances to make them more relevant:
More traits to buff the stance maybe reduce cool down by a percentage
Trait that gives another benefit to stances like shouts give adrenaline
Change the way stances work (weaker version) to be toggle type and one of them is active at a time like the elemental attainments

and I think traits that traits that use stances like last stand cool down should be reduced to match the skill itself

(edited by King Chaos.2810)