I’ve been frustrated about this bug for a while, but I’d like to thank you, Jeffrey Vaughn, for awesomely responding over and over again in these threads. And thank you sincerely for pushing for a quick fix and for addressing the problem promptly. Despite the extremely long wait, I appreciate the work being done. Plus now I get to run through a long series of quests without level gaps, so I’ll pretend this was all just a ploy to give me a fluid, cinematic experience-type story.