DaedalusI also have all my points in Acrobatics/Shadow Arts.
Many thieves seem to think that if they’re dying in PvE then pushing more points into defense is the obvious answer, but I’ve found quite the opposite. Slowing your kill rate so you can live longer is a zero-sum change. Acrobatics can be leveraged offensively if you take might-on-dodge (and Trickery caltrops on dodge), but by putting points only into defensive stat trees you’re lengthening your fights.
I usually end fights against level 80 mobs at near max HP not because I’ve stacked defensive stats (I wear mostly Berserker/Rampager), but because I can end fights against those mobs in just a few seconds. Offense is the best defense, especially in the case of the thief. You don’t need to make yourself 100 % glassy, but you aren’t doing any favors by not pushing any offensive stats/traits in open-world PvE.
Your best solution for survivability is not stacking more defense, but rather using your mobility and poor NPC AI to ensure you take very little damage during your short fights. Learning to dodge, strafe, and cripple/daze control is the difference between dying and easily finishing fights at 100 %.
As for the OP: Yes, thieves can farm Orr easily. I have no problems with >5 pulls.
Tulisin what’s your build?
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